6
2026-01-13 18:31:02 +02:00

13 lines
357 B
C#

using Robust.Shared.GameStates;
using Robust.Shared.Physics.Components;
namespace Content.Shared.Movement.Components;
/// <summary>
/// On mobs that are allowed to move while their body status is <see cref="BodyStatus.InAir"/>
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class CanMoveInAirComponent : Component
{
}