6
2026-01-13 18:31:02 +02:00

26 lines
674 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
/// <summary>
/// Added to someone using a jetpack for movement purposes
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class JetpackUserComponent : Component
{
[DataField, AutoNetworkedField]
public EntityUid Jetpack;
[DataField, AutoNetworkedField]
public float WeightlessAcceleration;
[DataField, AutoNetworkedField]
public float WeightlessFriction;
[DataField, AutoNetworkedField]
public float WeightlessFrictionNoInput;
[DataField, AutoNetworkedField]
public float WeightlessModifier;
}