6
2026-01-13 18:31:02 +02:00

14 lines
308 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Pinpointer;
/// <summary>
/// This is used for objects which appear as doors on the navmap.
/// </summary>
[RegisterComponent, NetworkedComponent]
[Access(typeof(SharedNavMapSystem))]
public sealed partial class NavMapDoorComponent : Component
{
}