6
2026-01-13 18:31:02 +02:00

29 lines
788 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Shuttles.Components;
/// <summary>
/// Marker that specifies a map as being for FTLing entities.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class FTLMapComponent : Component
{
/// <summary>
/// Offset for FTLing shuttles so they don't overlap each other.
/// </summary>
[DataField]
public int Index;
/// <summary>
/// What parallax to use for the background, immediately gets deffered to ParallaxComponent.
/// </summary>
[DataField]
public string Parallax = "FastSpace";
/// <summary>
/// Can FTL on this map only be done to beacons.
/// </summary>
[DataField, AutoNetworkedField]
public bool Beacons;
}