6
2026-01-13 18:31:02 +02:00

18 lines
558 B
C#

using Content.Shared.Speech.EntitySystems;
using Robust.Shared.GameStates;
namespace Content.Shared.Speech.Components;
/// <summary>
/// Action components which should write a message to ICChat on use
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SharedSpeakOnActionSystem))]
public sealed partial class SpeakOnActionComponent : Component
{
/// <summary>
/// The ftl id of the sentence that the user will speak.
/// </summary>
[DataField, AutoNetworkedField]
public LocId? Sentence;
}