6
2026-01-13 18:31:02 +02:00

10 lines
283 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Survivor.Components;
/// <summary>
/// Component to keep track of which entities are a Survivor antag.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class SurvivorComponent : Component;