6
2025-11-15 12:24:44 +03:00

23 lines
601 B
C#

using Content.Shared.Destructible.Thresholds;
namespace Content.Server.Xenoarchaeology.Artifact.XAE.Components;
/// <summary>
/// Artifact that ignites surrounding entities when triggered.
/// </summary>
[RegisterComponent, Access(typeof(XAEIgniteSystem))]
public sealed partial class XAEIgniteComponent : Component
{
/// <summary>
/// Range, inside which all entities going be set on fire.
/// </summary>
[DataField]
public float Range = 2f;
/// <summary>
/// Amount of fire stacks to apply
/// </summary>
[DataField]
public MinMax FireStack = new(2, 5);
}