6
2025-11-15 12:24:44 +03:00

10 lines
278 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Administration.Components;
/// <summary>
/// Flips the target's sprite on it's head, so they do a headstand.
/// </summary>
[NetworkedComponent]
public abstract partial class SharedHeadstandComponent : Component { }