31 lines
849 B
C#
31 lines
849 B
C#
using Content.Shared.Labels.EntitySystems;
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using Content.Shared.Whitelist;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Labels.Components;
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(SharedHandLabelerSystem))]
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public sealed partial class HandLabelerComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite), Access(Other = AccessPermissions.ReadWriteExecute)]
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[DataField]
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public string AssignedLabel = string.Empty;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField]
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public int MaxLabelChars = 50;
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[DataField]
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public EntityWhitelist Whitelist = new();
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}
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[Serializable, NetSerializable]
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public sealed class HandLabelerComponentState(string assignedLabel) : IComponentState
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{
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public string AssignedLabel = assignedLabel;
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public int MaxLabelChars;
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}
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