14 lines
359 B
C#
14 lines
359 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Light.Components;
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/// <summary>
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/// Can activate <see cref="LightOnCollideComponent"/> when collided with.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class LightOnCollideColliderComponent : Component
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{
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[DataField]
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public string FixtureId = "lightTrigger";
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}
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