6
2025-11-15 12:24:44 +03:00

16 lines
321 B
C#

namespace Content.Shared.Movement.Events;
/// <summary>
/// Raised on an entity whenever it should change movement sprite
/// </summary>
[ByRefEvent]
public readonly struct SpriteMoveEvent
{
public readonly bool IsMoving = false;
public SpriteMoveEvent(bool isMoving)
{
IsMoving = isMoving;
}
}