6
2025-11-15 12:24:44 +03:00

18 lines
490 B
C#

using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Objectives.Components;
/// <summary>
/// Allows an object to become the target of a steal objective
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class StealTargetComponent : Component
{
/// <summary>
/// The theft group to which this item belongs.
/// </summary>
[DataField(required: true)]
public ProtoId<StealTargetGroupPrototype> StealGroup;
}