6
2025-11-15 12:24:44 +03:00

25 lines
622 B
C#

using Content.Shared.EntityTable;
using Content.Shared.Maps;
using Content.Shared.Storage;
using Robust.Shared.Prototypes;
namespace Content.Shared.Procedural.PostGeneration;
/// <summary>
/// Selects [count] rooms and places external doors to them.
/// </summary>
public sealed partial class DungeonEntranceDunGen : IDunGenLayer
{
/// <summary>
/// How many rooms we place doors on.
/// </summary>
[DataField]
public int Count = 1;
[DataField(required: true)]
public ProtoId<ContentTileDefinition> Tile;
[DataField(required: true)]
public ProtoId<EntityTablePrototype> Contents;
}