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StarHorizon_Public/Content.Shared/Rotation/RotationVisualsComponent.cs
2025-11-15 12:24:44 +03:00

44 lines
953 B
C#

using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Rotation;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class RotationVisualsComponent : Component
{
/// <summary>
/// Default value of <see cref="HorizontalRotation"/>
/// </summary>
[DataField]
public Angle DefaultRotation = Angle.FromDegrees(90);
[DataField]
public Angle VerticalRotation = 0;
[DataField, AutoNetworkedField]
public Angle HorizontalRotation = Angle.FromDegrees(90);
[DataField]
public float AnimationTime = 0.125f;
}
[Serializable, NetSerializable]
public enum RotationVisuals
{
RotationState
}
[Serializable, NetSerializable]
public enum RotationState
{
/// <summary>
/// Standing up. This is the default value.
/// </summary>
Vertical = 0,
/// <summary>
/// Laying down
/// </summary>
Horizontal,
}