6
StarHorizon_Public/Content.Shared/Station/SharedStationSpawningSystem.cs
2025-11-15 12:24:44 +03:00

324 lines
13 KiB
C#

using System.Linq;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Inventory;
using Content.Shared.Item;
using Content.Shared.NameIdentifier;
using Content.Shared.Preferences.Loadouts;
using Content.Shared.Roles;
using Content.Shared.Storage;
using Content.Shared.Storage.EntitySystems;
using Robust.Shared.Collections;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Utility;
using Content.Shared.Implants; // Frontier
using Content.Shared.Implants.Components; // Frontier
using Content.Shared.Radio.Components; // Frontier
using Robust.Shared.Containers; // Frontier
using Robust.Shared.Network; // Frontier
namespace Content.Shared.Station;
public abstract class SharedStationSpawningSystem : EntitySystem
{
[Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] protected readonly InventorySystem InventorySystem = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly MetaDataSystem _metadata = default!;
[Dependency] private readonly SharedStorageSystem _storage = default!;
[Dependency] private readonly SharedTransformSystem _xformSystem = default!;
[Dependency] private readonly INetManager _net = default!; // Frontier
[Dependency] private readonly SharedContainerSystem _container = default!; // Frontier
[Dependency] private readonly SharedImplanterSystem _implanter = default!; // Frontier
private EntityQuery<HandsComponent> _handsQuery;
private EntityQuery<InventoryComponent> _inventoryQuery;
private EntityQuery<StorageComponent> _storageQuery;
private EntityQuery<TransformComponent> _xformQuery;
public override void Initialize()
{
base.Initialize();
_handsQuery = GetEntityQuery<HandsComponent>();
_inventoryQuery = GetEntityQuery<InventoryComponent>();
_storageQuery = GetEntityQuery<StorageComponent>();
_xformQuery = GetEntityQuery<TransformComponent>();
}
/// <summary>
/// Equips the data from a `RoleLoadout` onto an entity.
/// </summary>
/// <remarks>
/// Frontier: must run on the server, requires bank access.
/// Frontier: currently not charging the player for this.
/// </remarks>
public void EquipRoleLoadout(EntityUid entity, RoleLoadout loadout, RoleLoadoutPrototype roleProto)
{
// Order loadout selections by the order they appear on the prototype.
foreach (var group in loadout.SelectedLoadouts.OrderBy(x => roleProto.Groups.FindIndex(e => e == x.Key)))
{
List<ProtoId<LoadoutPrototype>> equippedItems = new(); //Frontier - track purchased items (list: few items)
foreach (var items in group.Value)
{
if (!PrototypeManager.TryIndex(items.Prototype, out var loadoutProto))
{
Log.Error($"Unable to find loadout prototype for {items.Prototype}");
continue;
}
EquipStartingGear(entity, loadoutProto, raiseEvent: false);
equippedItems.Add(loadoutProto.ID); // Frontier
}
// If a character cannot afford their current job loadout, ensure they have fallback items for mandatory categories.
if (PrototypeManager.TryIndex(group.Key, out var groupPrototype) &&
equippedItems.Count < groupPrototype.MinLimit)
{
foreach (var fallback in groupPrototype.Fallbacks)
{
// Do not duplicate items in loadout
if (equippedItems.Contains(fallback))
{
continue;
}
if (!PrototypeManager.TryIndex(fallback, out var loadoutProto))
{
Log.Error($"Unable to find loadout prototype for fallback {fallback}");
continue;
}
EquipStartingGear(entity, loadoutProto, raiseEvent: false);
equippedItems.Add(fallback);
// Minimum number of items equipped, no need to load more prototypes.
if (equippedItems.Count >= groupPrototype.MinLimit)
break;
}
}
// End Frontier
}
EquipRoleName(entity, loadout, roleProto);
}
/// <summary>
/// Applies the role's name as applicable to the entity.
/// </summary>
public void EquipRoleName(EntityUid entity, RoleLoadout loadout, RoleLoadoutPrototype roleProto)
{
string? name = null;
if (roleProto.CanCustomizeName)
{
name = loadout.EntityName;
}
if (string.IsNullOrEmpty(name) && PrototypeManager.TryIndex(roleProto.NameDataset, out var nameData))
{
name = Loc.GetString(_random.Pick(nameData.Values));
}
if (!string.IsNullOrEmpty(name))
{
_metadata.SetEntityName(entity, name);
}
}
public void EquipStartingGear(EntityUid entity, LoadoutPrototype loadout, bool raiseEvent = true)
{
EquipStartingGear(entity, loadout.StartingGear, raiseEvent);
EquipStartingGear(entity, (IEquipmentLoadout)loadout, raiseEvent);
}
/// <summary>
/// <see cref="EquipStartingGear(Robust.Shared.GameObjects.EntityUid,System.Nullable{Robust.Shared.Prototypes.ProtoId{Content.Shared.Roles.StartingGearPrototype}},bool)"/>
/// </summary>
public void EquipStartingGear(EntityUid entity, ProtoId<StartingGearPrototype>? startingGear, bool raiseEvent = true)
{
PrototypeManager.TryIndex(startingGear, out var gearProto);
EquipStartingGear(entity, gearProto, raiseEvent);
}
/// <summary>
/// <see cref="EquipStartingGear(Robust.Shared.GameObjects.EntityUid,System.Nullable{Robust.Shared.Prototypes.ProtoId{Content.Shared.Roles.StartingGearPrototype}},bool)"/>
/// </summary>
public void EquipStartingGear(EntityUid entity, StartingGearPrototype? startingGear, bool raiseEvent = true)
{
EquipStartingGear(entity, (IEquipmentLoadout?)startingGear, raiseEvent);
}
/// <summary>
/// Equips starting gear onto the given entity.
/// </summary>
/// <param name="entity">Entity to load out.</param>
/// <param name="startingGear">Starting gear to use.</param>
/// <param name="raiseEvent">Should we raise the event for equipped. Set to false if you will call this manually</param>
public void EquipStartingGear(EntityUid entity, IEquipmentLoadout? startingGear, bool raiseEvent = true)
{
if (startingGear == null)
return;
var xform = _xformQuery.GetComponent(entity);
if (InventorySystem.TryGetSlots(entity, out var slotDefinitions))
{
foreach (var slot in slotDefinitions)
{
var equipmentStr = startingGear.GetGear(slot.Name);
if (!string.IsNullOrEmpty(equipmentStr))
{
var equipmentEntity = EntityManager.SpawnEntity(equipmentStr, xform.Coordinates);
InventorySystem.TryEquip(entity, equipmentEntity, slot.Name, silent: true, force: true);
}
}
}
if (_handsQuery.TryComp(entity, out var handsComponent))
{
var inhand = startingGear.Inhand;
var coords = xform.Coordinates;
foreach (var prototype in inhand)
{
var inhandEntity = EntityManager.SpawnEntity(prototype, coords);
if (_handsSystem.TryGetEmptyHand(entity, out var emptyHand, handsComponent))
{
_handsSystem.TryPickup(entity, inhandEntity, emptyHand, checkActionBlocker: false, handsComp: handsComponent);
}
}
}
if (startingGear.Storage.Count > 0)
{
var coords = _xformSystem.GetMapCoordinates(entity);
_inventoryQuery.TryComp(entity, out var inventoryComp);
foreach (var (slotName, entProtos) in startingGear.Storage)
{
if (entProtos == null || entProtos.Count == 0)
continue;
if (inventoryComp != null &&
InventorySystem.TryGetSlotEntity(entity, slotName, out var slotEnt, inventoryComponent: inventoryComp) &&
_storageQuery.TryComp(slotEnt, out var storage))
{
foreach (var entProto in entProtos)
{
var spawnedEntity = Spawn(entProto, coords);
_storage.Insert(slotEnt.Value, spawnedEntity, out _, storageComp: storage, playSound: false);
}
}
}
}
// Frontier: extra fields
// Implants must run on server, container initialization only runs on server, and lobby dummies don't work.
if (_net.IsServer && startingGear.Implants.Count > 0)
{
var coords = _xformSystem.GetMapCoordinates(entity);
foreach (var entProto in startingGear.Implants)
{
var spawnedEntity = Spawn(entProto, coords);
if (TryComp<ImplanterComponent>(spawnedEntity, out var implanter))
_implanter.Implant(entity, entity, spawnedEntity, implanter);
else
DebugTools.Assert(false, $"Entity has an implant for {entProto}, which doesn't have an implanter component!");
QueueDel(spawnedEntity);
}
}
if (startingGear.EncryptionKeys.Count > 0)
{
EquipEncryptionKeysIfPossible(entity, startingGear.EncryptionKeys);
}
// PDA cartridges must run on server, installation logic exists server-side.
if (_net.IsServer && startingGear.Cartridges.Count > 0)
{
EquipPdaCartridgesIfPossible(entity, startingGear.Cartridges);
}
// End Frontier
if (raiseEvent)
{
var ev = new StartingGearEquippedEvent(entity);
RaiseLocalEvent(entity, ref ev);
}
}
/// <summary>
/// Gets all the gear for a given slot when passed a loadout.
/// </summary>
/// <param name="loadout">The loadout to look through.</param>
/// <param name="slot">The slot that you want the clothing for.</param>
/// <returns>
/// If there is a value for the given slot, it will return the proto id for that slot.
/// If nothing was found, will return null
/// </returns>
public string? GetGearForSlot(RoleLoadout? loadout, string slot)
{
if (loadout == null)
return null;
foreach (var group in loadout.SelectedLoadouts)
{
foreach (var items in group.Value)
{
if (!PrototypeManager.TryIndex(items.Prototype, out var loadoutPrototype))
return null;
var gear = ((IEquipmentLoadout)loadoutPrototype).GetGear(slot);
if (gear != string.Empty)
return gear;
}
}
return null;
}
// Frontier: extra loadout fields
/// Function to equip an entity with encryption keys.
/// If not possible, will delete them.
/// Only called in practice server-side.
/// </summary>
/// <param name="entity">The entity to receive equipment.</param>
/// <param name="encryptionKeys">The encryption key prototype IDs to equip.</param>
protected void EquipEncryptionKeysIfPossible(EntityUid entity, List<EntProtoId> encryptionKeys)
{
if (!InventorySystem.TryGetSlotEntity(entity, "ears", out var slotEnt))
{
DebugTools.Assert(false, $"Entity {entity} has a non-empty encryption key loadout, but doesn't have a headset!");
return;
}
if (!_container.TryGetContainer(slotEnt.Value, EncryptionKeyHolderComponent.KeyContainerName, out var keyContainer))
{
DebugTools.Assert(false, $"Entity {entity} has a non-empty encryption key loadout, but their headset doesn't have an encryption key container!");
return;
}
var coords = _xformSystem.GetMapCoordinates(entity);
foreach (var entProto in encryptionKeys)
{
var spawnedEntity = Spawn(entProto, coords);
if (!_container.Insert(spawnedEntity, keyContainer))
{
QueueDel(spawnedEntity);
DebugTools.Assert(false, $"Entity {entity} could not insert their loadout encryption key {entProto} into their headset!");
}
}
}
/// <summary>
/// Function to equip an entity with PDA cartridges.
/// If not possible, will delete them.
/// Only called in practice server-side.
/// </summary>
/// <param name="entity">The entity to receive equipment.</param>
/// <param name="encryptionKeys">The PDA cartridge prototype IDs to equip.</param>
protected abstract void EquipPdaCartridgesIfPossible(EntityUid entity, List<EntProtoId> encryptionKeys);
// End Frontier: extra loadout fields
}