48 lines
1.4 KiB
C#
48 lines
1.4 KiB
C#
using Content.Shared.DoAfter;
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using Content.Shared.Tools.Systems;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Tools.Components;
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/// <summary>
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/// Component responsible for simple tool interactions.
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/// Using a tool with the correct quality on an entity with this component will start a doAfter and raise events.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(SimpleToolUsageSystem))]
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public sealed partial class SimpleToolUsageComponent : Component
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{
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/// <summary>
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/// Tool quality required to use a tool on this.
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/// </summary>
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[DataField]
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public ProtoId<ToolQualityPrototype> Quality = "Slicing";
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/// <summary>
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/// The duration using a tool on this entity will take in seconds.
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/// </summary>
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[DataField]
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public float DoAfter = 5;
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/// <summary>
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/// What verb should display to allow you to use a tool on this entity.
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/// If null, no verb will be shown.
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/// </summary>
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[DataField]
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public LocId? UsageVerb;
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/// <summary>
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/// The message to show when the verb is disabled.
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/// </summary>
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[DataField]
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public LocId BlockedMessage = "simple-tool-usage-blocked-message";
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}
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[ByRefEvent]
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public record struct AttemptSimpleToolUseEvent(EntityUid User, bool Cancelled = false);
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[Serializable, NetSerializable]
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public sealed partial class SimpleToolDoAfterEvent : SimpleDoAfterEvent;
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