43 lines
1.5 KiB
C#
43 lines
1.5 KiB
C#
using Content.Shared.Interaction;
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using Content.Shared.Movement.Pulling.Events;
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using Content.Shared.Weapons.Melee.Events;
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using Content.Shared.Xenoarchaeology.Artifact.Components;
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using Content.Shared.Xenoarchaeology.Artifact.XAT.Components;
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namespace Content.Shared.Xenoarchaeology.Artifact.XAT;
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/// <summary>
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/// System for xeno artifact trigger that requires some way of 'using' (with default action) an artifact entity.
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/// </summary>
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public sealed class XATInteractionSystem : BaseXATSystem<XATInteractionComponent>
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{
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/// <inheritdoc/>
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public override void Initialize()
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{
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base.Initialize();
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XATSubscribeDirectEvent<PullStartedMessage>(OnPullStart);
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XATSubscribeDirectEvent<AttackedEvent>(OnAttacked);
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XATSubscribeDirectEvent<InteractHandEvent>(OnInteractHand);
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}
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private void OnPullStart(Entity<XenoArtifactComponent> artifact, Entity<XATInteractionComponent, XenoArtifactNodeComponent> node, ref PullStartedMessage args)
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{
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Trigger(artifact, node);
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}
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private void OnAttacked(Entity<XenoArtifactComponent> artifact, Entity<XATInteractionComponent, XenoArtifactNodeComponent> node, ref AttackedEvent args)
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{
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Trigger(artifact, node);
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}
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private void OnInteractHand(Entity<XenoArtifactComponent> artifact, Entity<XATInteractionComponent, XenoArtifactNodeComponent> node, ref InteractHandEvent args)
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{
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if (args.Handled)
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return;
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args.Handled = true;
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Trigger(artifact, node);
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}
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}
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