6
2025-11-05 11:11:22 +03:00

102 lines
3.4 KiB
C#

using System.Numerics;
using Content.Server.Shuttles.Systems;
using Content.Shared.Construction.Prototypes;
using Content.Shared.Damage;
using Content.Shared.DeviceLinking; // Frontier
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Shuttles.Components
{
[RegisterComponent, NetworkedComponent, AutoGenerateComponentPause]
[Access(typeof(ThrusterSystem))]
public sealed partial class ThrusterComponent : Component
{
/// <summary>
/// Whether the thruster has been force to be enabled / disabled (e.g. VV, interaction, etc.)
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public bool Enabled { get; set; } = true;
/// <summary>
/// This determines whether the thruster is actually enabled for the purposes of thrust
/// </summary>
public bool IsOn;
// Need to serialize this because RefreshParts isn't called on Init and this will break post-mapinit maps!
[ViewVariables(VVAccess.ReadWrite), DataField("thrust")]
public float Thrust = 100f;
[DataField("baseThrust"), ViewVariables(VVAccess.ReadWrite)]
public float BaseThrust = 100f;
[DataField("thrusterType")]
public ThrusterType Type = ThrusterType.Linear;
[DataField("burnShape")] public List<Vector2> BurnPoly = new()
{
new Vector2(-0.4f, 0.5f),
new Vector2(-0.1f, 1.2f),
new Vector2(0.1f, 1.2f),
new Vector2(0.4f, 0.5f)
};
/// <summary>
/// How much damage is done per second to anything colliding with our thrust.
/// </summary>
[DataField("damage")] public DamageSpecifier? Damage = new();
[DataField("requireSpace")]
public bool RequireSpace = true;
// Used for burns
public List<EntityUid> Colliding = new();
public bool Firing = false;
/// <summary>
/// How often thruster deals damage.
/// </summary>
[DataField]
public TimeSpan FireCooldown = TimeSpan.FromSeconds(2);
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoPausedField]
public TimeSpan NextFire = TimeSpan.Zero;
// Frontier: upgradeable parts, togglable thrust
[DataField]
public ProtoId<MachinePartPrototype> MachinePartThrust = "Capacitor";
[DataField]
public float[] ThrustPerPartLevel = [130, 170, 210, 250];
/// <summary>
/// Load on the power network, in watts.
/// </summary>
public float OriginalLoad { get; set; } = 0;
/// <summary>
/// Togglable thrusters
/// </summary>
[DataField(customTypeSerializer: typeof(PrototypeIdSerializer<SinkPortPrototype>))]
public string OnPort = "On";
[DataField(customTypeSerializer: typeof(PrototypeIdSerializer<SinkPortPrototype>))]
public string OffPort = "Off";
[DataField(customTypeSerializer: typeof(PrototypeIdSerializer<SinkPortPrototype>))]
public string TogglePort = "Toggle";
// End Frontier: upgradeable parts, togglable thrust
}
public enum ThrusterType
{
Linear,
// Angular meaning rotational.
Angular,
}
}