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StarHorizon_Public/Content.Server/Thief/Components/ThiefUndeterminedBackpackComponent.cs
2025-11-05 11:11:22 +03:00

40 lines
1.1 KiB
C#

using Content.Server.Thief.Systems;
using Content.Shared.Thief;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
namespace Content.Server.Thief.Components;
/// <summary>
/// This component stores the possible contents of the backpack,
/// which can be selected via the interface.
/// </summary>
[RegisterComponent, Access(typeof(ThiefUndeterminedBackpackSystem))]
public sealed partial class ThiefUndeterminedBackpackComponent : Component
{
/// <summary>
/// List of sets available for selection
/// </summary>
[DataField]
public List<ProtoId<ThiefBackpackSetPrototype>> PossibleSets = new();
[DataField]
public List<int> SelectedSets = new();
[DataField]
public SoundCollectionSpecifier ApproveSound = new SoundCollectionSpecifier("storageRustle");
/// <summary>
/// Max number of sets you can select.
/// </summary>
[DataField]
public int MaxSelectedSets = 2;
/// <summary>
/// What entity all the spawned items will appear inside of
/// If null, will instead drop on the ground.
/// </summary>
[DataField]
public EntProtoId? SpawnedStoragePrototype;
}