6
2025-11-05 11:11:22 +03:00

38 lines
1.3 KiB
C#

using Content.Server.Atmos.EntitySystems;
using Content.Server.Xenoarchaeology.Artifact.XAT.Components;
using Content.Shared.Xenoarchaeology.Artifact.Components;
using Content.Shared.Xenoarchaeology.Artifact.XAT;
namespace Content.Server.Xenoarchaeology.Artifact.XAT;
/// <summary>
/// System for checking if temperature-related xeno artifact node should be triggered.
/// </summary>
public sealed class XATTemperatureSystem : BaseQueryUpdateXATSystem<XATTemperatureComponent>
{
[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
/// <inheritdoc />
protected override void UpdateXAT(Entity<XenoArtifactComponent> artifact, Entity<XATTemperatureComponent, XenoArtifactNodeComponent> node, float frameTime)
{
var xform = Transform(artifact);
if (_atmosphere.GetTileMixture((artifact, xform)) is not { } mixture)
return;
var curTemp = mixture.Temperature;
var temperatureTriggerComponent = node.Comp1;
if (temperatureTriggerComponent.TriggerOnHigherTemp)
{
if (curTemp >= temperatureTriggerComponent.TargetTemperature)
Trigger(artifact, node);
}
else
{
if (curTemp <= temperatureTriggerComponent.TargetTemperature)
Trigger(artifact, node);
}
}
}