134 lines
5.0 KiB
C#
134 lines
5.0 KiB
C#
using Content.Shared.Access.Systems;
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using Content.Shared.Containers.ItemSlots;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Content.Shared.Roles; // Frontier
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namespace Content.Shared.Access.Components;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(SharedIdCardConsoleSystem))]
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public sealed partial class IdCardConsoleComponent : Component
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{
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public static string PrivilegedIdCardSlotId = "IdCardConsole-privilegedId";
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public static string TargetIdCardSlotId = "IdCardConsole-targetId";
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[DataField]
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public ItemSlot PrivilegedIdSlot = new();
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[DataField]
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public ItemSlot TargetIdSlot = new();
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[Serializable, NetSerializable]
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public sealed class WriteToTargetIdMessage : BoundUserInterfaceMessage
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{
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public readonly string FullName;
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public readonly string JobTitle;
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public readonly List<ProtoId<AccessLevelPrototype>> AccessList;
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public readonly ProtoId<JobPrototype> JobPrototype; // Frontier: AccessPrototype<JobPrototype
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public WriteToTargetIdMessage(string fullName, string jobTitle, List<ProtoId<AccessLevelPrototype>> accessList, ProtoId<JobPrototype> jobPrototype) // Frontier: jobProtoype - AccessPrototype<JobPrototype
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{
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FullName = fullName;
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JobTitle = jobTitle;
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AccessList = accessList;
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JobPrototype = jobPrototype;
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}
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}
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// Put this on shared so we just send the state once in PVS range rather than every time the UI updates.
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[DataField, AutoNetworkedField]
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public List<ProtoId<AccessLevelPrototype>> AccessLevels = new()
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{
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"Armory",
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//"Atmospherics",
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"Bailiff", // Frontier
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//"Bar",
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"Brig",
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"Brigmedic", // Frontier
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"Captain",
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//"Cargo",
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//"Chapel",
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//"Chemistry",
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//"ChiefMedicalOfficer",
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"Command",
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//"Cryogenics",
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"Detective", // Frontier: moved into alphabetical order
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"Engineering",
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"External",
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"Frontier", // Frontier
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//"Hydroponics",
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"Janitor",
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//"Kitchen",
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//"Lawyer",
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"Mail", // Frontier
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"Maintenance",
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"Medical",
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"Mercenary", // Frontier
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"ChiefEngineer", // Frontier: moved down, alphabetic w.r.t. "Plant Manager"
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//"Quartermaster",
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//"Research",
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//"ResearchDirector",
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//"Salvage",
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"Security",
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"Sergeant", // Frontier
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"Service",
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"HeadOfSecurity", // Frontier: moved down, alphabetic w.r.t. "Sheriff"
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"HeadOfPersonnel", // Frontier: moved down, alphabetic w.r.t. "Station Representative"
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"StationTrafficController", // Frontier
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//"Theatre",
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};
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[Serializable, NetSerializable]
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public sealed class IdCardConsoleBoundUserInterfaceState : BoundUserInterfaceState
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{
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public readonly string PrivilegedIdName;
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public readonly bool IsPrivilegedIdPresent;
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public readonly bool IsPrivilegedIdAuthorized;
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public readonly bool IsTargetIdPresent;
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public readonly string TargetIdName;
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public readonly string? TargetIdFullName;
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public readonly string? TargetIdJobTitle;
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public readonly bool HasOwnedShuttle; // Frontier
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public readonly string?[]? TargetShuttleNameParts; // Frontier
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public readonly List<ProtoId<AccessLevelPrototype>>? TargetIdAccessList;
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public readonly List<ProtoId<AccessLevelPrototype>>? AllowedModifyAccessList;
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public readonly ProtoId<JobPrototype> TargetIdJobPrototype; // Frontier: AccessLevelPrototype<JobPrototype
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public IdCardConsoleBoundUserInterfaceState(bool isPrivilegedIdPresent,
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bool isPrivilegedIdAuthorized,
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bool isTargetIdPresent,
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string? targetIdFullName,
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string? targetIdJobTitle,
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bool hasOwnedShuttle,
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string?[]? targetShuttleNameParts,
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List<ProtoId<AccessLevelPrototype>>? targetIdAccessList,
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List<ProtoId<AccessLevelPrototype>>? allowedModifyAccessList,
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ProtoId<JobPrototype> targetIdJobPrototype, // Frontier: AccessLevelPrototype<JobPrototype
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string privilegedIdName,
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string targetIdName)
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{
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IsPrivilegedIdPresent = isPrivilegedIdPresent;
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IsPrivilegedIdAuthorized = isPrivilegedIdAuthorized;
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IsTargetIdPresent = isTargetIdPresent;
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TargetIdFullName = targetIdFullName;
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TargetIdJobTitle = targetIdJobTitle;
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HasOwnedShuttle = hasOwnedShuttle;
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TargetShuttleNameParts = targetShuttleNameParts;
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TargetIdAccessList = targetIdAccessList;
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AllowedModifyAccessList = allowedModifyAccessList;
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TargetIdJobPrototype = targetIdJobPrototype;
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PrivilegedIdName = privilegedIdName;
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TargetIdName = targetIdName;
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}
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}
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[Serializable, NetSerializable]
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public enum IdCardConsoleUiKey : byte
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{
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Key,
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}
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}
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