6
2025-11-05 11:11:22 +03:00

14 lines
367 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Forensics.Components;
/// <summary>
/// This component is for mobs that leave fingerprints.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class FingerprintComponent : Component
{
[DataField, AutoNetworkedField]
public string? Fingerprint;
}