14 lines
376 B
C#
14 lines
376 B
C#
using Content.Shared.Construction.Components;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Lock;
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/// <summary>
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/// This is used for a <see cref="AnchorableComponent"/> that cannot be unanchored while locked.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(LockSystem))]
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public sealed partial class LockedAnchorableComponent : Component
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{
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}
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