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StarHorizon_Public/Content.Shared/Ninja/Components/BatteryDrainerComponent.cs
2025-11-05 11:11:22 +03:00

41 lines
1.3 KiB
C#

using Content.Shared.Ninja.Systems;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Ninja.Components;
/// <summary>
/// Component for draining power from APCs/substations/SMESes, when ProviderUid is set to a battery cell.
/// Does not rely on relay, simply being on the user and having BatteryUid set is enough.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(SharedBatteryDrainerSystem))]
public sealed partial class BatteryDrainerComponent : Component
{
/// <summary>
/// The powercell entity to drain power into.
/// Determines whether draining is possible.
/// </summary>
[DataField, AutoNetworkedField]
public EntityUid? BatteryUid;
/// <summary>
/// Conversion rate between joules in a device and joules added to battery.
/// Should be very low since powercells store nothing compared to even an APC.
/// </summary>
[DataField]
public float DrainEfficiency = 0.001f;
/// <summary>
/// Time that the do after takes to drain charge from a battery, in seconds
/// </summary>
[DataField]
public float DrainTime = 1f;
/// <summary>
/// Sound played after the doafter ends.
/// </summary>
[DataField]
public SoundSpecifier SparkSound = new SoundCollectionSpecifier("sparks");
}