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StarHorizon_Public/Content.Shared/Parallax/SharedParallaxSystem.cs
2025-11-05 11:11:22 +03:00

17 lines
444 B
C#

using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Parallax;
/// <summary>
/// Handles per-map parallax in sim. Out of sim parallax is handled by ParallaxManager.
/// </summary>
public abstract class SharedParallaxSystem: EntitySystem
{
[Serializable, NetSerializable]
protected sealed class ParallaxComponentState : ComponentState
{
public string Parallax = string.Empty;
}
}