6
2025-11-05 11:11:22 +03:00

18 lines
470 B
C#

using Content.Shared.EntityTable;
using Content.Shared.Maps;
using Robust.Shared.Prototypes;
namespace Content.Shared.Procedural.PostGeneration;
/// <summary>
/// If internal areas are found will try to generate windows.
/// </summary>
public sealed partial class InternalWindowDunGen : IDunGenLayer
{
[DataField(required: true)]
public ProtoId<ContentTileDefinition> Tile;
[DataField(required: true)]
public ProtoId<EntityTablePrototype> Contents;
}