182 lines
6.4 KiB
C#
182 lines
6.4 KiB
C#
using System.Numerics;
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using Content.Shared.FixedPoint;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Popups;
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using Content.Shared.Projectiles;
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using Content.Shared.Whitelist;
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using Robust.Shared.Network;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Physics.Systems;
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namespace Content.Shared._RMC14.Projectiles;
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public sealed class RMCProjectileSystem : EntitySystem
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{
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly INetManager _net = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly EntityWhitelistSystem _whitelist = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<DeleteOnCollideComponent, StartCollideEvent>(OnDeleteOnCollideStartCollide);
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SubscribeLocalEvent<ModifyTargetOnHitComponent, ProjectileHitEvent>(OnModifyTargetOnHit);
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SubscribeLocalEvent<ProjectileMaxRangeComponent, MapInitEvent>(OnProjectileMaxRangeMapInit);
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SubscribeLocalEvent<RMCProjectileDamageFalloffComponent, MapInitEvent>(OnFalloffProjectileMapInit);
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SubscribeLocalEvent<RMCProjectileDamageFalloffComponent, ProjectileHitEvent>(OnFalloffProjectileHit);
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SubscribeLocalEvent<SpawnOnTerminateComponent, MapInitEvent>(OnSpawnOnTerminatingMapInit);
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SubscribeLocalEvent<SpawnOnTerminateComponent, EntityTerminatingEvent>(OnSpawnOnTerminatingTerminate);
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SubscribeLocalEvent<PreventCollideWithDeadComponent, PreventCollideEvent>(OnPreventCollideWithDead);
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}
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private void OnDeleteOnCollideStartCollide(Entity<DeleteOnCollideComponent> ent, ref StartCollideEvent args)
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{
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if (_net.IsServer)
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QueueDel(ent);
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}
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private void OnModifyTargetOnHit(Entity<ModifyTargetOnHitComponent> ent, ref ProjectileHitEvent args)
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{
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if (!_whitelist.IsWhitelistPassOrNull(ent.Comp.Whitelist, args.Target))
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return;
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if (ent.Comp.Add is { } add)
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EntityManager.AddComponents(args.Target, add);
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}
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private void OnProjectileMaxRangeMapInit(Entity<ProjectileMaxRangeComponent> ent, ref MapInitEvent args)
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{
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ent.Comp.Origin = _transform.GetMoverCoordinates(ent);
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Dirty(ent);
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}
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private void OnFalloffProjectileMapInit(Entity<RMCProjectileDamageFalloffComponent> projectile, ref MapInitEvent args)
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{
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projectile.Comp.ShotFrom = _transform.GetMoverCoordinates(projectile.Owner);
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Dirty(projectile);
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}
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private void OnFalloffProjectileHit(Entity<RMCProjectileDamageFalloffComponent> projectile, ref ProjectileHitEvent args)
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{
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if (projectile.Comp.ShotFrom == null || projectile.Comp.MinRemainingDamageMult < 0)
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return;
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var distance = (_transform.GetMoverCoordinates(args.Target).Position - projectile.Comp.ShotFrom.Value.Position).Length();
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var minDamage = args.Damage.GetTotal() * projectile.Comp.MinRemainingDamageMult;
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foreach (var threshold in projectile.Comp.Thresholds)
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{
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var pastEffectiveRange = distance - threshold.Range;
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if (pastEffectiveRange <= 0)
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continue;
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var totalDamage = args.Damage.GetTotal();
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if (totalDamage <= minDamage)
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break;
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var extraMult = threshold.IgnoreModifiers ? 1 : projectile.Comp.WeaponMult;
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var minMult = FixedPoint2.Min(minDamage / totalDamage, 1);
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args.Damage *= FixedPoint2.Clamp((totalDamage - pastEffectiveRange * threshold.Falloff * extraMult) / totalDamage, minMult, 1);
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}
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}
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public void SetProjectileFalloffWeaponMult(Entity<RMCProjectileDamageFalloffComponent> projectile, FixedPoint2 mult)
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{
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projectile.Comp.WeaponMult = mult;
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Dirty(projectile);
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}
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private void OnSpawnOnTerminatingMapInit(Entity<SpawnOnTerminateComponent> ent, ref MapInitEvent args)
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{
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ent.Comp.Origin = _transform.GetMoverCoordinates(ent);
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Dirty(ent);
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}
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private void OnSpawnOnTerminatingTerminate(Entity<SpawnOnTerminateComponent> ent, ref EntityTerminatingEvent args)
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{
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if (_net.IsClient)
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return;
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if (!TryComp(ent, out TransformComponent? transform))
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return;
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if (TerminatingOrDeleted(transform.ParentUid))
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return;
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var coordinates = transform.Coordinates;
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if (ent.Comp.ProjectileAdjust &&
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ent.Comp.Origin is { } origin &&
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coordinates.TryDelta(EntityManager, _transform, origin, out var delta) &&
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delta.Length() > 0)
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{
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coordinates = coordinates.Offset(delta.Normalized() / -2);
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}
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SpawnAtPosition(ent.Comp.Spawn, coordinates);
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if (ent.Comp.Popup is { } popup)
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_popup.PopupCoordinates(Loc.GetString(popup), coordinates, ent.Comp.PopupType ?? PopupType.Small);
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}
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private void OnPreventCollideWithDead(Entity<PreventCollideWithDeadComponent> ent, ref PreventCollideEvent args)
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{
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if (args.Cancelled)
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return;
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if (_mobState.IsDead(args.OtherEntity))
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args.Cancelled = true;
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}
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public void SetMaxRange(Entity<ProjectileMaxRangeComponent> ent, float max)
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{
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ent.Comp.Max = max;
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Dirty(ent);
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}
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private void StopProjectile(Entity<ProjectileMaxRangeComponent> ent)
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{
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if (ent.Comp.Delete)
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{
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if (_net.IsServer)
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QueueDel(ent);
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}
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else
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{
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_physics.SetLinearVelocity(ent, Vector2.Zero);
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RemCompDeferred<ProjectileMaxRangeComponent>(ent);
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}
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}
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public override void Update(float frameTime)
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{
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if (_net.IsClient)
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return;
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var maxQuery = EntityQueryEnumerator<ProjectileMaxRangeComponent>();
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while (maxQuery.MoveNext(out var uid, out var comp))
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{
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var coordinates = _transform.GetMoverCoordinates(uid);
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if (comp.Origin is not { } origin ||
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!coordinates.TryDistance(EntityManager, _transform, origin, out var distance))
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{
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StopProjectile((uid, comp));
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continue;
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}
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if (distance < comp.Max && Math.Abs(distance - comp.Max) > 0.1f)
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continue;
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StopProjectile((uid, comp));
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}
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}
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}
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