22 lines
621 B
C#
22 lines
621 B
C#
using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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namespace Content.Shared._RMC14.Sound;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, AutoGenerateComponentPause]
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[Access(typeof(CMSoundSystem))]
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public sealed partial class RandomSoundComponent : Component
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{
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[DataField(required: true), AutoNetworkedField]
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public SoundSpecifier? Sound;
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[DataField(required: true), AutoNetworkedField]
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public TimeSpan Min;
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[DataField(required: true), AutoNetworkedField]
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public TimeSpan Max;
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[DataField, AutoNetworkedField, AutoPausedField]
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public TimeSpan? PlayAt;
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}
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