32 lines
1.0 KiB
C#
32 lines
1.0 KiB
C#
using Content.Shared.Ghost;
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using Robust.Client.GameObjects;
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using Robust.Shared.Console;
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namespace Content.Client.Ghost;
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public sealed class GhostToggleSelfVisibility : IConsoleCommand
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{
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public string Command => "toggleselfghost";
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public string Description => "Toggles seeing your own ghost.";
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public string Help => "toggleselfghost";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var attachedEntity = shell.Player?.AttachedEntity;
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if (!attachedEntity.HasValue)
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return;
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var entityManager = IoCManager.Resolve<IEntityManager>();
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if (!entityManager.HasComponent<GhostComponent>(attachedEntity))
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{
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shell.WriteError("Entity must be a ghost.");
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return;
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}
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if (!entityManager.TryGetComponent(attachedEntity, out SpriteComponent? spriteComponent))
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return;
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var spriteSys = entityManager.System<SpriteSystem>();
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spriteSys.SetVisible((attachedEntity.Value, spriteComponent), !spriteComponent.Visible);
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}
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}
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