24 lines
778 B
C#
24 lines
778 B
C#
using Content.Client.Examine;
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using Content.Client._NF.Atmos.Components;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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namespace Content.Client._NF.Atmos.Systems;
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// Gas recyclers show pipe direction on examine, arrow sprite reused from TEG functionality
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public sealed class NFGasRecyclerSystem : EntitySystem
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{
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[ValidatePrototypeId<EntityPrototype>]
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private const string ArrowPrototype = "TegCirculatorArrow";
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public override void Initialize()
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{
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SubscribeLocalEvent<NFGasRecyclerVisualsComponent, ClientExaminedEvent>(RecyclerExamined);
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}
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private void RecyclerExamined(EntityUid uid, NFGasRecyclerVisualsComponent component, ClientExaminedEvent args)
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{
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Spawn(ArrowPrototype, new EntityCoordinates(uid, 0, 0));
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}
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}
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