6
StarHorizon_Public/Content.Server/Audio/AmbientSoundSystem.cs
2026-01-24 12:49:55 +03:00

28 lines
886 B
C#

using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Shared.Audio;
using Content.Shared.Mobs;
using Content.Shared.Power;
namespace Content.Server.Audio;
public sealed class AmbientSoundSystem : SharedAmbientSoundSystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AmbientOnPoweredComponent, PowerChangedEvent>(HandlePowerChange);
SubscribeLocalEvent<AmbientOnPoweredComponent, PowerNetBatterySupplyEvent>(HandlePowerSupply);
}
private void HandlePowerSupply(EntityUid uid, AmbientOnPoweredComponent component, ref PowerNetBatterySupplyEvent args)
{
SetAmbience(uid, args.Supply);
}
private void HandlePowerChange(EntityUid uid, AmbientOnPoweredComponent component, ref PowerChangedEvent args)
{
SetAmbience(uid, args.Powered);
}
}