254 lines
11 KiB
C#
254 lines
11 KiB
C#
using Content.Server.Entry;
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using Content.Server.Explosion.EntitySystems;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Radio;
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using Content.Server.Station.Components;
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using Content.Server.SurveillanceCamera;
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using Content.Shared.Emp;
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using Content.Shared.Examine;
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using Content.Shared.Tiles; // Frontier
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using Robust.Server.GameObjects;
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using Robust.Shared.Map;
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using Content.Shared._NF.Emp.Components; // Frontier
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using Robust.Server.GameStates; // Frontier: EMP Blast PVS
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using Robust.Shared.Configuration; // Frontier: EMP Blast PVS
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using Robust.Shared; // Frontier: EMP Blast PVS
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using Content.Shared.Verbs; // Frontier: examine verb
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using Robust.Shared.Utility; // Frontier: examine verb
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using Content.Server.Examine; // Frontier: examine verb
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namespace Content.Server.Emp;
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public sealed class EmpSystem : SharedEmpSystem
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{
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly TransformSystem _transform = default!;
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[Dependency] private readonly PvsOverrideSystem _pvs = default!; // Frontier: EMP Blast PVS
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[Dependency] private readonly IConfigurationManager _cfg = default!; // Frontier: EMP Blast PVS
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[Dependency] private readonly ExamineSystem _examine = default!; // Frontier: examine verb
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public const string EmpPulseEffectPrototype = "EffectEmpBlast"; // Frontier: EffectEmpPulse
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<EmpDisabledComponent, ExaminedEvent>(OnExamine);
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SubscribeLocalEvent<EmpOnTriggerComponent, TriggerEvent>(HandleEmpTrigger);
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SubscribeLocalEvent<EmpOnTriggerComponent, GetVerbsEvent<ExamineVerb>>(OnEmpTriggerExamine); // Frontier
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SubscribeLocalEvent<EmpDescriptionComponent, GetVerbsEvent<ExamineVerb>>(OnEmpDescriptorExamine); // Frontier
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SubscribeLocalEvent<EmpDisabledComponent, RadioSendAttemptEvent>(OnRadioSendAttempt);
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SubscribeLocalEvent<EmpDisabledComponent, RadioReceiveAttemptEvent>(OnRadioReceiveAttempt);
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//SubscribeLocalEvent<EmpDisabledComponent, ApcToggleMainBreakerAttemptEvent>(OnApcToggleMainBreaker); // Frontier: Upstream - #28984
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//SubscribeLocalEvent<EmpDisabledComponent, SurveillanceCameraSetActiveAttemptEvent>(OnCameraSetActive); // Frontier: Upstream - #28984
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}
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/// <summary>
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/// Triggers an EMP pulse at the given location, by first raising an <see cref="EmpAttemptEvent"/>, then a raising <see cref="EmpPulseEvent"/> on all entities in range.
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/// </summary>
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/// <param name="coordinates">The location to trigger the EMP pulse at.</param>
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/// <param name="range">The range of the EMP pulse.</param>
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/// <param name="energyConsumption">The amount of energy consumed by the EMP pulse.</param>
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/// <param name="duration">The duration of the EMP effects.</param>
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/// <param name="immuneGrids">Frontier: a list of the grids that should not be affected by the pulse.</param>
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public void EmpPulse(MapCoordinates coordinates, float range, float energyConsumption, float duration, List<EntityUid>? immuneGrids = null)
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{
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foreach (var uid in _lookup.GetEntitiesInRange(coordinates, range))
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{
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// Frontier: Block EMP on grid
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var gridUid = Transform(uid).GridUid;
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if (gridUid != null &&
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(immuneGrids != null && immuneGrids.Contains(gridUid.Value) ||
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TryComp<ProtectedGridComponent>(gridUid, out var prot) && prot.PreventEmpEvents))
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continue;
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// End Frontier: block EMP on grid
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TryEmpEffects(uid, energyConsumption, duration);
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}
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var empBlast = Spawn(EmpPulseEffectPrototype, coordinates); // Frontier: Added visual effect
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EnsureComp<EmpBlastComponent>(empBlast, out var empBlastComp); // Frontier
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empBlastComp.VisualRange = range; // Frontier
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if (range > _cfg.GetCVar(CVars.NetMaxUpdateRange)) // Frontier
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_pvs.AddGlobalOverride(empBlast); // Frontier
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Dirty(empBlast, empBlastComp); // Frontier
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}
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/// <summary>
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/// Triggers an EMP pulse at the given location, by first raising an <see cref="EmpAttemptEvent"/>, then a raising <see cref="EmpPulseEvent"/> on all entities in range.
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/// </summary>
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/// <param name="coordinates">The location to trigger the EMP pulse at.</param>
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/// <param name="range">The range of the EMP pulse.</param>
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/// <param name="energyConsumption">The amount of energy consumed by the EMP pulse.</param>
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/// <param name="duration">The duration of the EMP effects.</param>
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public void EmpPulse(EntityCoordinates coordinates, float range, float energyConsumption, float duration)
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{
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foreach (var uid in _lookup.GetEntitiesInRange(coordinates, range))
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{
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TryEmpEffects(uid, energyConsumption, duration);
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}
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Spawn(EmpPulseEffectPrototype, coordinates);
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}
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/// <summary>
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/// Attempts to apply the effects of an EMP pulse onto an entity by first raising an <see cref="EmpAttemptEvent"/>, followed by raising a <see cref="EmpPulseEvent"/> on it.
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/// </summary>
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/// <param name="uid">The entity to apply the EMP effects on.</param>
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/// <param name="energyConsumption">The amount of energy consumed by the EMP.</param>
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/// <param name="duration">The duration of the EMP effects.</param>
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public void TryEmpEffects(EntityUid uid, float energyConsumption, float duration)
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{
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var attemptEv = new EmpAttemptEvent();
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RaiseLocalEvent(uid, attemptEv);
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if (attemptEv.Cancelled)
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return;
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DoEmpEffects(uid, energyConsumption, duration);
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}
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/// <summary>
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/// Applies the effects of an EMP pulse onto an entity by raising a <see cref="EmpPulseEvent"/> on it.
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/// </summary>
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/// <param name="uid">The entity to apply the EMP effects on.</param>
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/// <param name="energyConsumption">The amount of energy consumed by the EMP.</param>
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/// <param name="duration">The duration of the EMP effects.</param>
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public void DoEmpEffects(EntityUid uid, float energyConsumption, float duration)
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{
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var ev = new EmpPulseEvent(energyConsumption, false, false, TimeSpan.FromSeconds(duration));
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RaiseLocalEvent(uid, ref ev);
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if (ev.Affected)
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{
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Spawn(EmpDisabledEffectPrototype, Transform(uid).Coordinates);
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}
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if (ev.Disabled)
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{
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// Frontier: Upstream - #28984 start
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//disabled.DisabledUntil = Timing.CurTime + TimeSpan.FromSeconds(duration);
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var disabled = EnsureComp<EmpDisabledComponent>(uid);
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if (disabled.DisabledUntil == TimeSpan.Zero)
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{
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disabled.DisabledUntil = Timing.CurTime;
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}
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disabled.DisabledUntil = disabled.DisabledUntil + TimeSpan.FromSeconds(duration);
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/// i tried my best to go through the Pow3r server code but i literally couldn't find in relation to PowerNetworkBatteryComponent that uses the event system
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/// the code is otherwise too esoteric for my innocent eyes
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if (TryComp<PowerNetworkBatteryComponent>(uid, out var powerNetBattery))
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{
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powerNetBattery.CanCharge = false;
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}
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// Frontier: Upstream - #28984 end
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}
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<EmpDisabledComponent>();
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while (query.MoveNext(out var uid, out var comp))
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{
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if (comp.DisabledUntil < Timing.CurTime)
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{
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RemComp<EmpDisabledComponent>(uid);
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var ev = new EmpDisabledRemoved();
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RaiseLocalEvent(uid, ref ev);
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if (TryComp<PowerNetworkBatteryComponent>(uid, out var powerNetBattery)) // Frontier: Upstream - #28984
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{
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powerNetBattery.CanCharge = true;
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}
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}
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}
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}
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private void OnExamine(EntityUid uid, EmpDisabledComponent component, ExaminedEvent args)
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{
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args.PushMarkup(Loc.GetString("emp-disabled-comp-on-examine"));
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}
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// Frontier: examine EMP trigger objects
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private void OnEmpTriggerExamine(EntityUid uid, EmpOnTriggerComponent component, GetVerbsEvent<ExamineVerb> args)
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{
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if (!args.CanInteract || !args.CanAccess)
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return;
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var msg = GetEmpDescription(component.Range, component.EnergyConsumption, component.DisableDuration);
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_examine.AddDetailedExamineVerb(args, component, msg,
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Loc.GetString("emp-examinable-verb-text"), "/Textures/Interface/VerbIcons/smite.svg.192dpi.png",
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Loc.GetString("emp-examinable-verb-message"));
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}
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private void OnEmpDescriptorExamine(EntityUid uid, EmpDescriptionComponent component, GetVerbsEvent<ExamineVerb> args)
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{
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if (!args.CanInteract || !args.CanAccess)
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return;
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var msg = GetEmpDescription(component.Range, component.EnergyConsumption, component.DisableDuration);
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_examine.AddDetailedExamineVerb(args, component, msg,
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Loc.GetString("emp-examinable-verb-text"), "/Textures/Interface/VerbIcons/smite.svg.192dpi.png",
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Loc.GetString("emp-examinable-verb-message"));
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}
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private FormattedMessage GetEmpDescription(float range, float energy, float time)
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{
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var msg = new FormattedMessage();
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msg.AddMarkupOrThrow(Loc.GetString("emp-examine"));
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msg.PushNewline();
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msg.AddMarkupOrThrow(Loc.GetString("emp-range-value",
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("value", range)));
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msg.PushNewline();
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msg.AddMarkupOrThrow(Loc.GetString("emp-energy-value",
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("value", energy)));
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msg.PushNewline();
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msg.AddMarkupOrThrow(Loc.GetString("emp-time-value",
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("value", time)));
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return msg;
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}
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// End Frontier
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private void HandleEmpTrigger(EntityUid uid, EmpOnTriggerComponent comp, TriggerEvent args)
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{
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EmpPulse(_transform.GetMapCoordinates(uid), comp.Range, comp.EnergyConsumption, comp.DisableDuration);
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args.Handled = true;
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}
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private void OnRadioSendAttempt(EntityUid uid, EmpDisabledComponent component, ref RadioSendAttemptEvent args)
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{
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args.Cancelled = true;
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}
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private void OnRadioReceiveAttempt(EntityUid uid, EmpDisabledComponent component, ref RadioReceiveAttemptEvent args)
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{
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args.Cancelled = true;
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}
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//private void OnApcToggleMainBreaker(EntityUid uid, EmpDisabledComponent component, ref ApcToggleMainBreakerAttemptEvent args) // Frontier: Upstream - #28984
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//{
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// args.Cancelled = true;
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//}
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//private void OnCameraSetActive(EntityUid uid, EmpDisabledComponent component, ref SurveillanceCameraSetActiveAttemptEvent args) // Frontier: Upstream - #28984
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//{
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// args.Cancelled = true;
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//}
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}
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/// <summary>
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/// Raised on an entity before <see cref="EmpPulseEvent"/>. Cancel this to prevent the emp event being raised.
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/// </summary>
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public sealed partial class EmpAttemptEvent : CancellableEntityEventArgs
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{
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}
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[ByRefEvent]
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public record struct EmpPulseEvent(float EnergyConsumption, bool Affected, bool Disabled, TimeSpan Duration);
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[ByRefEvent]
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public record struct EmpDisabledRemoved();
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