6
2026-01-24 12:49:55 +03:00

21 lines
713 B
C#

using Content.Server.GameTicking.Rules;
using Content.Shared.Storage;
namespace Content.Server.GameTicking.Rules.Components;
/// <summary>
/// When this gamerule is added it has a chance of adding other gamerules.
/// Since it's done when added and not when started you can still use normal start logic.
/// Used for starting subgamemodes in game presets.
/// </summary>
[RegisterComponent, Access(typeof(SubGamemodesSystem))]
public sealed partial class SubGamemodesComponent : Component
{
/// <summary>
/// Spawn entries for each gamerule prototype.
/// Use orGroups if you want to limit rules.
/// </summary>
[DataField(required: true)]
public List<EntitySpawnEntry> Rules = new();
}