28 lines
791 B
C#
28 lines
791 B
C#
using Content.Shared.Random;
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using Content.Shared.Storage;
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using Robust.Shared.Prototypes;
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namespace Content.Server.GameTicking.Rules.VariationPass.Components;
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/// <summary>
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/// This is used for spawning entities randomly dotted around the station in a variation pass.
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/// </summary>
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[RegisterComponent]
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public sealed partial class EntitySpawnVariationPassComponent : Component
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{
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/// <summary>
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/// Number of tiles before we spawn one entity on average.
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/// </summary>
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[DataField]
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public float TilesPerEntityAverage = 50f;
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[DataField]
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public float TilesPerEntityStdDev = 7f;
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/// <summary>
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/// Spawn entries for each chosen location.
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/// </summary>
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[DataField(required: true)]
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public List<EntitySpawnEntry> Entities = default!;
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}
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