6
2026-01-24 12:49:55 +03:00

28 lines
791 B
C#

using Content.Shared.Random;
using Content.Shared.Storage;
using Robust.Shared.Prototypes;
namespace Content.Server.GameTicking.Rules.VariationPass.Components;
/// <summary>
/// This is used for spawning entities randomly dotted around the station in a variation pass.
/// </summary>
[RegisterComponent]
public sealed partial class EntitySpawnVariationPassComponent : Component
{
/// <summary>
/// Number of tiles before we spawn one entity on average.
/// </summary>
[DataField]
public float TilesPerEntityAverage = 50f;
[DataField]
public float TilesPerEntityStdDev = 7f;
/// <summary>
/// Spawn entries for each chosen location.
/// </summary>
[DataField(required: true)]
public List<EntitySpawnEntry> Entities = default!;
}