6
2026-01-24 12:49:55 +03:00

41 lines
1.5 KiB
C#

using Content.Server.Wires;
using Content.Shared.Doors;
using Content.Shared.Silicons.StationAi;
using Content.Shared.StationAi;
using Content.Shared.Wires;
namespace Content.Server.Silicons.StationAi;
/// <summary>
/// Handles StationAiVision functionality for the attached entity.
/// </summary>
public sealed partial class AiVisionWireAction : ComponentWireAction<StationAiVisionComponent>
{
public override string Name { get; set; } = "wire-name-ai-vision-light";
public override Color Color { get; set; } = Color.White;
public override object StatusKey => AirlockWireStatus.AiVisionIndicator;
public override StatusLightState? GetLightState(Wire wire, StationAiVisionComponent component)
{
return component.Enabled ? StatusLightState.On : StatusLightState.Off;
}
public override bool Cut(EntityUid user, Wire wire, StationAiVisionComponent component)
{
return EntityManager.System<SharedStationAiSystem>()
.SetVisionEnabled((wire.Owner, component), false, announce: true);
}
public override bool Mend(EntityUid user, Wire wire, StationAiVisionComponent component)
{
return EntityManager.System<SharedStationAiSystem>()
.SetVisionEnabled((wire.Owner, component), true);
}
public override void Pulse(EntityUid user, Wire wire, StationAiVisionComponent component)
{
// TODO: This should turn it off for a bit
// Need timer cleanup first out of scope.
}
}