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StarHorizon_Public/Content.Server/StationEvents/Components/BasicStationEventSchedulerComponent.cs
2026-01-24 12:49:55 +03:00

36 lines
1.3 KiB
C#

using Content.Shared.Destructible.Thresholds;
using Content.Shared.EntityTable.EntitySelectors;
namespace Content.Server.StationEvents.Components;
[RegisterComponent, Access(typeof(BasicStationEventSchedulerSystem))]
public sealed partial class BasicStationEventSchedulerComponent : Component
{
/// <summary>
/// How long the the scheduler waits to begin starting rules.
/// </summary>
[DataField]
public float MinimumTimeUntilFirstEvent = 200;
/// <summary>
/// The minimum and maximum time between rule starts in seconds.
/// </summary>
[DataField]
public MinMax MinMaxEventTiming = new(3 * 60, 10 * 60);
/// <summary>
/// How long until the next check for an event runs, is initially set based on MinimumTimeUntilFirstEvent & MinMaxEventTiming.
/// </summary>
[DataField]
public float TimeUntilNextEvent;
/// <summary>
/// The gamerules that the scheduler can choose from
/// </summary>
/// Reminder that though we could do all selection via the EntityTableSelector, we also need to consider various <see cref="StationEventComponent"/> restrictions.
/// As such, we want to pass a list of acceptable game rules, which are then parsed for restrictions by the <see cref="EventManagerSystem"/>.
[DataField(required: true)]
public EntityTableSelector ScheduledGameRules = default!;
}