6
2026-01-24 12:49:55 +03:00

20 lines
677 B
C#

using Content.Server.GameTicking.Rules.Components;
using Content.Server.StationEvents.Components;
using Content.Shared.GameTicking.Components;
namespace Content.Server.StationEvents.Events;
public sealed class RandomSpawnRule : StationEventSystem<RandomSpawnRuleComponent>
{
protected override void Started(EntityUid uid, RandomSpawnRuleComponent comp, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
base.Started(uid, comp, gameRule, args);
if (TryFindRandomTile(out _, out _, out _, out var coords))
{
Sawmill.Info($"Spawning {comp.Prototype} at {coords}");
Spawn(comp.Prototype, coords);
}
}
}