6
2026-01-24 12:49:55 +03:00

474 lines
20 KiB
C#

using System.Linq;
using Content.Server._NF.Bank;
using System.Numerics;
using Content.Server.Cargo.Systems;
//using Content.Server.Emp; // Frontier: Upstream - #28984
using Content.Server.Cargo.Components;
using Content.Server.Popups;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Shared.Cargo;
using Content.Shared.Damage;
using Content.Shared.Destructible;
using Content.Shared.DoAfter;
using Content.Shared.Emp;
using Content.Shared.IdentityManagement;
using Content.Shared.Popups;
using Content.Shared.Power;
using Content.Shared.Throwing;
using Content.Shared.UserInterface;
using Content.Shared.VendingMachines;
using Content.Shared.Wall;
using Robust.Shared.Audio;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
using Robust.Shared.Audio.Systems;
using Content.Server.Administration.Logs; // Frontier
using Content.Shared.Database; // Frontier
using Content.Shared._NF.Bank.BUI; // Frontier
using Content.Server._NF.Contraband.Systems; // Frontier
using Content.Shared.Stacks; // Frontier
using Content.Server.Stack; // Frontier
using Robust.Shared.Containers; // Frontier
using Content.Shared._NF.Bank.Components; // Frontier
namespace Content.Server.VendingMachines
{
public sealed class VendingMachineSystem : SharedVendingMachineSystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly PricingSystem _pricing = default!;
[Dependency] private readonly ThrowingSystem _throwingSystem = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!; // Frontier
[Dependency] private readonly BankSystem _bankSystem = default!; // Frontier
[Dependency] private readonly PopupSystem _popupSystem = default!; // Frontier
[Dependency] private readonly IAdminLogManager _adminLogger = default!; // Frontier
[Dependency] private readonly ContrabandTurnInSystem _contraband = default!; // Frontier
[Dependency] private readonly StackSystem _stack = default!; // Frontier
private const float WallVendEjectDistanceFromWall = 1f;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<VendingMachineComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<VendingMachineComponent, BreakageEventArgs>(OnBreak);
SubscribeLocalEvent<VendingMachineComponent, DamageChangedEvent>(OnDamageChanged);
SubscribeLocalEvent<VendingMachineComponent, PriceCalculationEvent>(OnVendingPrice);
//SubscribeLocalEvent<VendingMachineComponent, EmpPulseEvent>(OnEmpPulse); // Frontier: Upstream - #28984
SubscribeLocalEvent<VendingMachineComponent, ActivatableUIOpenAttemptEvent>(OnActivatableUIOpenAttempt);
SubscribeLocalEvent<VendingMachineComponent, VendingMachineSelfDispenseEvent>(OnSelfDispense);
SubscribeLocalEvent<VendingMachineComponent, RestockDoAfterEvent>(OnDoAfter);
SubscribeLocalEvent<VendingMachineRestockComponent, PriceCalculationEvent>(OnPriceCalculation);
}
private void OnVendingPrice(EntityUid uid, VendingMachineComponent component, ref PriceCalculationEvent args)
{
var price = 0.0;
foreach (var entry in component.Inventory.Values)
{
if (!PrototypeManager.TryIndex<EntityPrototype>(entry.ID, out var proto))
{
Log.Error($"Unable to find entity prototype {entry.ID} on {ToPrettyString(uid)} vending.");
continue;
}
price += entry.Amount; //* _pricing.GetEstimatedPrice(proto); Frontier - This is used to price the worth of a vending machine with the inventory it has.
}
//args.Price += price; Frontier - This is used to price the worth of a vending machine with the inventory it has.
}
protected override void OnMapInit(EntityUid uid, VendingMachineComponent component, MapInitEvent args)
{
base.OnMapInit(uid, component, args);
if (HasComp<ApcPowerReceiverComponent>(uid))
{
TryUpdateVisualState((uid, component));
}
}
private void OnActivatableUIOpenAttempt(EntityUid uid, VendingMachineComponent component, ActivatableUIOpenAttemptEvent args)
{
if (component.Broken)
args.Cancel();
}
private void OnPowerChanged(EntityUid uid, VendingMachineComponent component, ref PowerChangedEvent args)
{
TryUpdateVisualState((uid, component));
}
private void OnBreak(EntityUid uid, VendingMachineComponent vendComponent, BreakageEventArgs eventArgs)
{
vendComponent.Broken = true;
TryUpdateVisualState((uid, vendComponent));
}
private void OnDamageChanged(EntityUid uid, VendingMachineComponent component, DamageChangedEvent args)
{
if (!args.DamageIncreased && component.Broken)
{
component.Broken = false;
TryUpdateVisualState((uid, component));
return;
}
if (component.Broken || component.DispenseOnHitCoolingDown ||
component.DispenseOnHitChance == null || args.DamageDelta == null)
return;
if (args.DamageIncreased && args.DamageDelta.GetTotal() >= component.DispenseOnHitThreshold &&
_random.Prob(component.DispenseOnHitChance.Value))
{
if (component.DispenseOnHitCooldown != null)
{
component.DispenseOnHitEnd = Timing.CurTime + component.DispenseOnHitCooldown.Value;
}
EjectRandom(uid, throwItem: true, forceEject: true, component);
}
}
private void OnSelfDispense(EntityUid uid, VendingMachineComponent component, VendingMachineSelfDispenseEvent args)
{
if (args.Handled)
return;
args.Handled = true;
EjectRandom(uid, throwItem: true, forceEject: false, component);
}
private void OnDoAfter(EntityUid uid, VendingMachineComponent component, DoAfterEvent args)
{
if (args.Handled || args.Cancelled || args.Args.Used == null)
return;
if (!TryComp<VendingMachineRestockComponent>(args.Args.Used, out var restockComponent))
{
Log.Error($"{ToPrettyString(args.Args.User)} tried to restock {ToPrettyString(uid)} with {ToPrettyString(args.Args.Used.Value)} which did not have a VendingMachineRestockComponent.");
return;
}
TryRestockInventory(uid, component);
Popup.PopupEntity(Loc.GetString("vending-machine-restock-done-self", ("target", uid)), args.Args.User, args.Args.User, PopupType.Medium);
var othersFilter = Filter.PvsExcept(args.Args.User);
Popup.PopupEntity(Loc.GetString("vending-machine-restock-done-others", ("user", Identity.Entity(args.User, EntityManager)), ("target", uid)), args.Args.User, othersFilter, true, PopupType.Medium);
Audio.PlayPvs(restockComponent.SoundRestockDone, uid, AudioParams.Default.WithVolume(-2f).WithVariation(0.2f));
Del(args.Args.Used.Value);
args.Handled = true;
}
/// <summary>
/// Sets the <see cref="VendingMachineComponent.CanShoot"/> property of the vending machine.
/// </summary>
public void SetShooting(EntityUid uid, bool canShoot, VendingMachineComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
component.CanShoot = canShoot;
}
/// <summary>
/// Sets the <see cref="VendingMachineComponent.Contraband"/> property of the vending machine.
/// </summary>
public void SetContraband(EntityUid uid, bool contraband, VendingMachineComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
component.Contraband = contraband;
Dirty(uid, component);
}
/// <summary>
/// Ejects a random item from the available stock. Will do nothing if the vending machine is empty.
/// </summary>
/// <param name="uid"></param>
/// <param name="throwItem">Whether to throw the item in a random direction after dispensing it.</param>
/// <param name="forceEject">Whether to skip the regular ejection checks and immediately dispense the item without animation.</param>
/// <param name="vendComponent"></param>
public void EjectRandom(EntityUid uid, bool throwItem, bool forceEject = false, VendingMachineComponent? vendComponent = null)
{
if (!Resolve(uid, ref vendComponent))
return;
if (!this.IsPowered(uid, EntityManager))
return;
if (vendComponent.Ejecting)
return;
if (vendComponent.EjectRandomCounter <= 0)
{
_audioSystem.PlayPvs(_audioSystem.ResolveSound(vendComponent.SoundDeny), uid); // Frontier: ResolveSound, warning suppression
_popupSystem.PopupEntity(Loc.GetString("vending-machine-component-try-eject-access-abused"), uid, PopupType.MediumCaution);
return;
}
var availableItems = GetAvailableInventory(uid, vendComponent);
if (availableItems.Count <= 0)
return;
var item = _random.Pick(availableItems);
if (forceEject)
{
vendComponent.NextItemToEject = item.ID;
vendComponent.ThrowNextItem = throwItem;
var entry = GetEntry(uid, item.ID, item.Type, vendComponent);
if (entry != null)
entry.Amount--;
EjectItem(uid, vendComponent, forceEject);
}
else
{
TryEjectVendorItem(uid, item.Type, item.ID, throwItem, user: null, vendComponent: vendComponent);
}
vendComponent.EjectRandomCounter--; // Frontier: finite random ejections
}
// Frontier: finite random ejections
public void AddCharges(EntityUid uid, int change, VendingMachineComponent? comp = null)
{
if (!Resolve(uid, ref comp, false))
return;
var old = comp.EjectRandomCounter;
comp.EjectRandomCounter = Math.Clamp(comp.EjectRandomCounter + change, 0, comp.EjectRandomMax);
if (comp.EjectRandomCounter != old)
Dirty(uid, comp);
}
// End Frontier: finite random ejections
protected override void EjectItem(EntityUid uid, VendingMachineComponent? vendComponent = null, bool forceEject = false)
{
if (!Resolve(uid, ref vendComponent))
return;
// No need to update the visual state because we never changed it during a forced eject
if (!forceEject)
TryUpdateVisualState((uid, vendComponent));
if (string.IsNullOrEmpty(vendComponent.NextItemToEject))
{
vendComponent.ThrowNextItem = false;
return;
}
// Default spawn coordinates
var spawnCoordinates = Transform(uid).Coordinates;
//Make sure the wallvends spawn outside of the wall.
if (TryComp<WallMountComponent>(uid, out var wallMountComponent))
{
var offset = wallMountComponent.Direction.ToWorldVec() * WallVendEjectDistanceFromWall;
spawnCoordinates = spawnCoordinates.Offset(offset);
}
var ent = Spawn(vendComponent.NextItemToEject, spawnCoordinates);
_contraband.ClearContrabandValue(ent); // Frontier
if (vendComponent.ThrowNextItem)
{
var range = vendComponent.NonLimitedEjectRange;
var direction = new Vector2(_random.NextFloat(-range, range), _random.NextFloat(-range, range));
_throwingSystem.TryThrow(ent, direction, vendComponent.NonLimitedEjectForce);
}
vendComponent.NextItemToEject = null;
vendComponent.ThrowNextItem = false;
}
public override void Update(float frameTime)
{
base.Update(frameTime);
// Frontier: finite random ejections
var query = EntityQueryEnumerator<VendingMachineComponent>();
while (query.MoveNext(out var uid, out var comp))
{
// Added block for charges
if (comp.EjectRandomCounter == comp.EjectRandomMax || _timing.CurTime < comp.EjectNextChargeTime)
continue;
AddCharges(uid, 1, comp);
comp.EjectNextChargeTime = _timing.CurTime + comp.EjectRechargeDuration;
// Added block for charges
}
// End Frontier: finite random ejections
var disabled = EntityQueryEnumerator<EmpDisabledComponent, VendingMachineComponent>();
while (disabled.MoveNext(out var uid, out _, out var comp))
{
if (comp.NextEmpEject < _timing.CurTime)
{
EjectRandom(uid, true, false, comp);
comp.NextEmpEject += (5 * comp.EjectDelay);
}
}
}
public void TryRestockInventory(EntityUid uid, VendingMachineComponent? vendComponent = null)
{
if (!Resolve(uid, ref vendComponent))
return;
RestockInventoryFromPrototype(uid, vendComponent);
Dirty(uid, vendComponent);
TryUpdateVisualState((uid, vendComponent));
}
private void OnPriceCalculation(EntityUid uid, VendingMachineRestockComponent component, ref PriceCalculationEvent args)
{
// Frontier: respect cargo blacklist
args.Price = 0;
return;
/*
List<double> priceSets = new();
// Find the most expensive inventory and use that as the highest price.
foreach (var vendingInventory in component.CanRestock)
{
double total = 0;
if (PrototypeManager.TryIndex(vendingInventory, out VendingMachineInventoryPrototype? inventoryPrototype))
{
foreach (var (item, amount) in inventoryPrototype.StartingInventory)
{
if (PrototypeManager.TryIndex(item, out EntityPrototype? entity))
total += _pricing.GetEstimatedPrice(entity) * amount;
}
}
priceSets.Add(total);
}
args.Price += priceSets.Max();
*/
// End Frontier: respect cargo blacklist
}
//private void OnEmpPulse(EntityUid uid, VendingMachineComponent component, ref EmpPulseEvent args) // Frontier: Upstream - #28984
//{
// if (!component.Broken && this.IsPowered(uid, EntityManager))
// {
// args.Affected = true;
// args.Disabled = true;
// component.NextEmpEject = _timing.CurTime;
// }
//}
// Frontier: custom vending check
/// <summary>
/// Checks whether the user is authorized to use the vending machine, then ejects the provided item if true
/// </summary>
/// <param name="uid"></param>
/// <param name="sender">Entity that is trying to use the vending machine</param>
/// <param name="type">The type of inventory the item is from</param>
/// <param name="itemId">The prototype ID of the item</param>
/// <param name="component"></param>
public override void AuthorizedVend(EntityUid uid, EntityUid sender, InventoryType type, string itemId, VendingMachineComponent component)
{
if (!PrototypeManager.TryIndex<EntityPrototype>(itemId, out var proto))
return;
var price = _pricing.GetEstimatedPrice(proto);
// Somewhere deep in the code of pricing, a hardcoded 20 dollar value exists for anything without
// a staticprice component for some god forsaken reason, and I cant find it or think of another way to
// get an accurate price from a prototype with no staticprice comp.
// this will undoubtably lead to vending machine exploits if I cant find wtf pricing system is doing.
// also stacks, food, solutions, are handled poorly too f
if (price == 0)
price = 20;
if (TryComp<MarketModifierComponent>(uid, out var modifier))
price *= modifier.Mod;
var totalPrice = (int)price;
// If any price has a vendor price, explicitly use its value - higher OR lower, over others.
var priceVend = _pricing.GetEstimatedVendPrice(proto);
if (priceVend > 0.0) // if vending price exists, overwrite it.
totalPrice = (int)priceVend;
if (IsAuthorized(uid, sender, component))
{
int bankBalance = 0;
if (TryComp<BankAccountComponent>(sender, out var bank))
bankBalance = bank.Balance;
int cashSlotBalance = 0;
Entity<StackComponent>? cashEntity = null;
if (component.CashSlotName != null
&& component.CurrencyStackType != null
&& ItemSlots.TryGetSlot(uid, component.CashSlotName, out var cashSlot)
&& TryComp<StackComponent>(cashSlot?.ContainerSlot?.ContainedEntity, out var stackComp)
&& stackComp!.StackTypeId == component.CurrencyStackType)
{
cashSlotBalance = stackComp!.Count;
cashEntity = (cashSlot!.ContainerSlot!.ContainedEntity.Value, stackComp!);
}
if (totalPrice > bankBalance + cashSlotBalance)
{
Popup.PopupEntity(Loc.GetString("bank-insufficient-funds"), uid);
Deny((uid, component));
return;
}
bool paidFully = false;
if (TryEjectVendorItem(uid, type, itemId, component.CanShoot, vendComponent: component))
{
if (cashEntity != null)
{
var newCashSlotBalance = Math.Max(cashSlotBalance - totalPrice, 0);
_stack.SetCount(cashEntity.Value.Owner, newCashSlotBalance, cashEntity.Value.Comp);
component.CashSlotBalance = newCashSlotBalance;
paidFully = true; // Either we paid fully with cash, or we need to withdraw the remainder
}
if (totalPrice > cashSlotBalance)
{
paidFully = _bankSystem.TryBankWithdraw(sender, totalPrice - cashSlotBalance);
}
// If we paid completely, pay our station taxes
if (paidFully)
{
foreach (var (account, taxCoeff) in component.TaxAccounts)
{
if (!float.IsFinite(taxCoeff) || taxCoeff <= 0.0f)
continue;
var tax = (int)Math.Floor(totalPrice * taxCoeff);
_bankSystem.TrySectorDeposit(account, tax, LedgerEntryType.VendorTax);
}
}
// Something was ejected, update the vending component's state
Dirty(uid, component);
_adminLogger.Add(LogType.Action, LogImpact.Low,
$"{ToPrettyString(sender):user} bought from [vendingMachine:{ToPrettyString(uid)}, product:{proto.Name}, cost:{totalPrice}, with ${cashSlotBalance} in the cash slot and ${bankBalance} in the bank.");
}
}
}
// End Frontier: cash slot logic, custom vending check
}
}