40 lines
1.5 KiB
C#
40 lines
1.5 KiB
C#
using Content.Server.Polymorph.Systems;
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using Content.Server.Xenoarchaeology.Artifact.XAE.Components;
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using Content.Shared.Humanoid;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Xenoarchaeology.Artifact;
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using Content.Shared.Xenoarchaeology.Artifact.XAE;
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using Robust.Shared.Audio.Systems;
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namespace Content.Server.Xenoarchaeology.Artifact.XAE;
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/// <summary>
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/// System for xeno artifact activation effect that is polymorphing all humanoid entities in range.
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/// </summary>
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public sealed class XAEPolymorphSystem : BaseXAESystem<XAEPolymorphComponent>
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{
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly MobStateSystem _mob = default!;
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[Dependency] private readonly PolymorphSystem _poly = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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/// <summary> Pre-allocated and re-used collection.</summary>
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private readonly HashSet<Entity<HumanoidAppearanceComponent>> _humanoids = new();
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/// <inheritdoc />
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protected override void OnActivated(Entity<XAEPolymorphComponent> ent, ref XenoArtifactNodeActivatedEvent args)
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{
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_humanoids.Clear();
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_lookup.GetEntitiesInRange(args.Coordinates, ent.Comp.Range, _humanoids);
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foreach (var comp in _humanoids)
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{
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var target = comp.Owner;
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if (!_mob.IsAlive(target))
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continue;
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_poly.PolymorphEntity(target, ent.Comp.PolymorphPrototypeName);
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_audio.PlayPvs(ent.Comp.PolySound, ent);
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}
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}
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}
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