6
2026-01-24 12:49:55 +03:00

878 lines
36 KiB
C#

using Content.Server.Access.Systems;
using Content.Server.Damage.Components;
using Content.Server._DV.Cargo.Components;
using Content.Server._DV.Cargo.Systems;
using Content.Server._DV.Mail.Components;
using Content.Server.Destructible.Thresholds.Behaviors;
using Content.Server.Destructible.Thresholds.Triggers;
using Content.Server.Destructible.Thresholds;
using Content.Server.Destructible;
using Content.Server.Mind;
using Content.Server.Popups;
using Content.Server.Spawners.EntitySystems;
using Content.Server.Station.Systems;
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
using Content.Shared.Access;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Damage;
using Content.Shared._DV.Mail;
using Content.Shared.Destructible;
using Content.Shared.Emag.Components;
using Content.Shared.Emag.Systems;
using Content.Shared.Examine;
using Content.Shared.Fluids.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction.Events;
using Content.Shared.Interaction;
using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.EntitySystems;
using Content.Shared.PDA;
using Content.Shared.Roles;
using Content.Shared.Storage;
using Content.Shared.Tag;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Threading;
using Timer = Robust.Shared.Timing.Timer;
using Content.Server._NF.Bank; // Frontier
using Content.Server._NF.SectorServices; // Frontier
using Content.Server.Station.Components; // Frontier
using Robust.Shared.Enums; // Frontier
using Content.Shared._NF.Bank.Components; // Frontier
using Content.Shared._NF.Bank.BUI; // Frontier
using Content.Shared.SSDIndicator; // Frontier
using Content.Server.Power.EntitySystems; // Frontier
using Content.Server._NF.Mail.Components; // Frontier
using Robust.Server.Player; // Frontier
using Content.Server._Horizon.Mail.Components; // Horizon: NoMailStation
namespace Content.Server._DV.Mail.EntitySystems
{
public sealed class MailSystem : EntitySystem
{
[Dependency] private readonly AccessReaderSystem _accessSystem = default!;
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IdCardSystem _idCardSystem = default!;
[Dependency] private readonly MetaDataSystem _metaDataSystem = default!;
// [Dependency] private readonly MindSystem _mindSystem = default!; // Frontier: warning suppression
[Dependency] private readonly OpenableSystem _openable = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly SharedSolutionContainerSystem _solution = default!;
[Dependency] private readonly StationSystem _stationSystem = default!;
[Dependency] private readonly TagSystem _tagSystem = default!;
[Dependency] private readonly LogisticStatsSystem _logisticsStatsSystem = default!;
[Dependency] private readonly EmagSystem _emag = default!;
[Dependency] private readonly SectorServiceSystem _sectorService = default!; // Frontier
[Dependency] private readonly BankSystem _bank = default!; // Frontier
[Dependency] private readonly PowerReceiverSystem _powerReceiver = default!; // Frontier
[Dependency] private readonly IPlayerManager _player = default!; // Frontier
private ISawmill _sawmill = default!;
private static readonly ProtoId<TagPrototype> MailTag = "Mail"; // Frontier
private static readonly ProtoId<TagPrototype> TrashTag = "Trash"; // Frontier
private static readonly ProtoId<TagPrototype> RecyclableTag = "Recyclable"; // Frontier
public override void Initialize()
{
base.Initialize();
_sawmill = Logger.GetSawmill("mail");
SubscribeLocalEvent<PlayerSpawningEvent>(OnSpawnPlayer, after: new[] { typeof(SpawnPointSystem) });
SubscribeLocalEvent<MailComponent, ComponentRemove>(OnRemove);
SubscribeLocalEvent<MailComponent, UseInHandEvent>(OnUseInHand);
SubscribeLocalEvent<MailComponent, AfterInteractUsingEvent>(OnAfterInteractUsing);
SubscribeLocalEvent<MailComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<MailComponent, DestructionEventArgs>(OnDestruction);
SubscribeLocalEvent<MailComponent, DamageChangedEvent>(OnDamage);
SubscribeLocalEvent<MailComponent, BreakageEventArgs>(OnBreak);
SubscribeLocalEvent<MailComponent, GotEmaggedEvent>(OnMailEmagged);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
// Frontier: sector-wide mail
if (TryComp(_sectorService.GetServiceEntity(), out SectorMailComponent? mail))
{
mail.Accumulator += frameTime;
if (mail.Accumulator < mail.TeleportInterval.TotalSeconds)
return;
mail.Accumulator -= (float)mail.TeleportInterval.TotalSeconds;
SpawnMail(mail);
}
// End Frontier
}
/// <summary>
/// Dynamically add the MailReceiver component to appropriate entities.
/// </summary>
private void OnSpawnPlayer(PlayerSpawningEvent args)
{
if (args.SpawnResult == null ||
args.Job == null)
{
return;
}
//if (!HasComp<StationMailRouterComponent>(station)) // Frontier - We dont need to test this.
// return;
// Horizon: Check if station has NoMailStationComponent - if so, disable mail for this player
if (args.Station != null && HasComp<NoMailStationComponent>(args.Station.Value))
{
EnsureComp<MailDisabledComponent>(args.SpawnResult.Value);
return;
}
// End Horizon
EnsureComp<MailReceiverComponent>(args.SpawnResult.Value);
}
private static void OnRemove(EntityUid uid, MailComponent component, ComponentRemove args)
{
component.PriorityCancelToken?.Cancel();
}
/// <summary>
/// Try to open the mail.
/// </summary>
private void OnUseInHand(EntityUid uid, MailComponent component, UseInHandEvent args)
{
if (!component.IsEnabled)
return;
if (component.IsLocked)
{
_popupSystem.PopupEntity(Loc.GetString("mail-locked"), uid, args.User);
return;
}
OpenMail(uid, component, args.User);
}
/// <summary>
/// Handle logic similar between a normal mail unlock and an emag
/// frying out the lock.
/// </summary>
private void UnlockMail(EntityUid uid, MailComponent component)
{
component.IsLocked = false;
UpdateAntiTamperVisuals(uid, false);
if (!component.IsPriority)
return;
// This is a successful delivery. Keep the failure timer from triggering.
component.PriorityCancelToken?.Cancel();
// The priority tape is visually considered to be a part of the
// anti-tamper lock, so remove that too.
_appearanceSystem.SetData(uid, MailVisuals.IsPriority, false);
// The examination code depends on this being false to not show
// the priority tape description anymore.
component.IsPriority = false;
}
/// <summary>
/// Check the ID against the mail's lock
/// </summary>
private void OnAfterInteractUsing(EntityUid uid, MailComponent component, AfterInteractUsingEvent args)
{
if (!args.CanReach || !component.IsLocked)
return;
if (!HasComp<AccessReaderComponent>(uid))
return;
IdCardComponent? idCard = null; // We need an ID card.
if (HasComp<PdaComponent>(args.Used)) // Can we find it in a PDA if the user is using that?
{
_idCardSystem.TryGetIdCard(args.Used, out var pdaId);
idCard = pdaId;
}
if (idCard == null && HasComp<IdCardComponent>(args.Used)) // If we still don't have an ID, check if the item itself is one
idCard = Comp<IdCardComponent>(args.Used);
if (idCard == null) // Return if we still haven't found an id card.
return;
if (!_emag.CheckFlag(uid, EmagType.Interaction))
{
if (idCard.FullName != component.Recipient /*|| idCard.LocalizedJobTitle != component.RecipientJob*/) // Frontier - Only match the name
{
_popupSystem.PopupEntity(Loc.GetString("mail-recipient-mismatch-name"), uid, args.User);
return;
}
if (!_accessSystem.IsAllowed(uid, args.User))
{
_popupSystem.PopupEntity(Loc.GetString("mail-invalid-access"), uid, args.User);
return;
}
}
UnlockMail(uid, component);
if (component.IsProfitable) // Frontier: update only when profitable, run after unlocking mail
{
// DeltaV - Add earnings to logistic stats
ExecuteForEachLogisticsStats((logisticStats) =>
{
_logisticsStatsSystem.AddOpenedMailEarnings(logisticStats,
component.Bounty);
});
}
if (!component.IsProfitable)
{
_popupSystem.PopupEntity(Loc.GetString("mail-unlocked"), uid, args.User);
return;
}
_popupSystem.PopupEntity(Loc.GetString("mail-unlocked-reward", ("bounty", component.Bounty)), uid, args.User); // Frontier - Remove the mention of station income
component.IsProfitable = false;
_bank.TrySectorDeposit(SectorBankAccount.Frontier, component.Bounty, LedgerEntryType.MailDelivered);
}
private void OnExamined(EntityUid uid, MailComponent component, ExaminedEvent args)
{
var mailEntityStrings = component.IsLarge ? MailConstants.MailLarge : MailConstants.Mail;
if (!args.IsInDetailsRange)
{
args.PushMarkup(Loc.GetString(mailEntityStrings.DescFar));
return;
}
args.PushMarkup(Loc.GetString(mailEntityStrings.DescClose,
("name", component.Recipient),
("job", component.RecipientJob),
("station", component.RecipientStation))); // Frontier: add station
if (component.IsFragile)
args.PushMarkup(Loc.GetString("mail-desc-fragile"));
if (component.IsPriority)
args.PushMarkup(Loc.GetString(component.IsProfitable ? "mail-desc-priority" : "mail-desc-priority-inactive"));
}
/// <summary>
/// Penalize a station for a failed delivery.
/// </summary>
/// <remarks>
/// This will mark a parcel as no longer being profitable, which will
/// prevent multiple failures on different conditions for the same
/// delivery.
///
/// The standard penalization is breaking the anti-tamper lock,
/// but this allows a delivery to fail for other reasons too
/// while having a generic function to handle different messages.
/// </remarks>
private void PenalizeStationFailedDelivery(EntityUid uid, MailComponent component, string localizationString)
{
if (!component.IsProfitable)
return;
//_chatSystem.TrySendInGameICMessage(uid, Loc.GetString(localizationString, ("credits", component.Penalty)), InGameICChatType.Speak, false); // Frontier - Dont show message.
//_audioSystem.PlayPvs(component.PenaltySound, uid); // Frontier - Dont show message. // Frontier - Dont play sound.
component.IsProfitable = false;
if (component.IsPriority)
_appearanceSystem.SetData(uid, MailVisuals.IsPriorityInactive, true);
// Frontier: no need for this, but this uses our sector bank accounts
//_bank.TrySectorWithdraw(SectorBankAccount.Frontier, component.Penalty, LedgerEntryType.MailPenalty); // Frontier - Dont remove money.
}
private void OnDestruction(EntityUid uid, MailComponent component, DestructionEventArgs args)
{
if (component.IsLocked)
{
// DeltaV - Tampered mail recorded to logistic stats
if (component.IsProfitable) // Frontier: update only when profitable
{
PenalizeStationFailedDelivery(uid, component, "mail-penalty-lock");
component.IsLocked = false; // Frontier: do not count this package as unopened.
ExecuteForEachLogisticsStats((logisticStats) =>
{
_logisticsStatsSystem.AddDamagedMailLosses(logisticStats, // Frontier:consider mail as damaged, not tampered
component.Penalty);
});
}
}
// if (component.IsEnabled)
// OpenMail(uid, component); // Frontier - Dont open the mail on destruction.
UpdateAntiTamperVisuals(uid, false);
}
private void OnDamage(EntityUid uid, MailComponent component, DamageChangedEvent args)
{
if (args.DamageDelta == null)
return;
if (!_containerSystem.TryGetContainer(uid, "contents", out var contents))
return;
// Transfer damage to the contents.
// This should be a general-purpose feature for all containers in the future.
foreach (var entity in contents.ContainedEntities.ToArray())
{
_damageableSystem.TryChangeDamage(entity, args.DamageDelta);
}
}
private void OnBreak(EntityUid uid, MailComponent component, BreakageEventArgs args)
{
_appearanceSystem.SetData(uid, MailVisuals.IsBroken, true);
if (component.IsFragile || !component.IsProfitable) // Frontier: update only when profitable
return;
// DeltaV - Broken mail recorded to logistic stats
ExecuteForEachLogisticsStats((logisticStats) => // Frontier: no station
{
_logisticsStatsSystem.AddDamagedMailLosses(logisticStats,
component.Penalty);
});
PenalizeStationFailedDelivery(uid, component, "mail-penalty-fragile");
}
private void OnMailEmagged(EntityUid uid, MailComponent component, ref GotEmaggedEvent args)
{
// Frontier: emag type check
if (args.Handled || !_emag.CheckFlag(uid, EmagType.Access))
return;
// End Frontier
if (!component.IsLocked)
return;
UnlockMail(uid, component);
// Frontier: penalize station on emag, but only if profitable
if (component.IsProfitable)
{
PenalizeStationFailedDelivery(uid, component, "mail-penalty-lock");
// DeltaV - Tampered mail recorded to logistic stats
ExecuteForEachLogisticsStats((logisticStats) =>
{
_logisticsStatsSystem.AddTamperedMailLosses(logisticStats,
component.Penalty);
});
}
// End Frontier
_popupSystem.PopupEntity(Loc.GetString("mail-unlocked-by-emag"), uid, args.UserUid);
_audioSystem.PlayPvs(component.EmagSound, uid, AudioParams.Default.WithVolume(4));
component.IsProfitable = false;
args.Handled = true;
}
/// <summary>
/// Returns true if the given entity is considered fragile for delivery.
/// </summary>
private bool IsEntityFragile(EntityUid uid, int fragileDamageThreshold)
{
// It takes damage on falling.
if (HasComp<DamageOnLandComponent>(uid))
return true;
// It can be spilled easily and has something to spill.
if (HasComp<SpillableComponent>(uid)
&& TryComp<OpenableComponent>(uid, out var openable)
&& !_openable.IsClosed(uid, null, openable)
&& _solution.PercentFull(uid) > 0)
return true;
// It might be made of non-reinforced glass.
if (TryComp<DamageableComponent>(uid, out var damageableComponent)
&& damageableComponent.DamageModifierSetId == "Glass")
return true;
// Fallback: It breaks or is destroyed in less than a damage
// threshold dictated by the teleporter.
if (!TryComp<DestructibleComponent>(uid, out var destructibleComp))
return false;
foreach (var threshold in destructibleComp.Thresholds)
{
if (threshold.Trigger is not DamageTrigger trigger || trigger.Damage >= fragileDamageThreshold)
continue;
foreach (var behavior in threshold.Behaviors)
{
if (behavior is not DoActsBehavior doActs)
continue;
if (doActs.Acts.HasFlag(ThresholdActs.Breakage) || doActs.Acts.HasFlag(ThresholdActs.Destruction))
return true;
}
}
return false;
}
private bool TryMatchJobTitleToDepartment(string jobTitle, [NotNullWhen(true)] out string? jobDepartment)
{
jobDepartment = null;
var departments = _prototypeManager.EnumeratePrototypes<DepartmentPrototype>();
foreach (var department in departments)
{
var foundJob = department.Roles
.Any(role =>
_prototypeManager.TryIndex(role, out var jobPrototype)
&& jobPrototype.LocalizedName == jobTitle);
if (!foundJob)
continue;
jobDepartment = department.ID;
return true;
}
return false;
}
private bool TryMatchJobTitleToPrototype(string jobTitle, [NotNullWhen(true)] out JobPrototype? jobPrototype)
{
jobPrototype = _prototypeManager
.EnumeratePrototypes<JobPrototype>()
.FirstOrDefault(job => job.LocalizedName == jobTitle);
return jobPrototype != null;
}
/// <summary>
/// Handle all the gritty details particular to a new mail entity.
/// </summary>
/// <remarks>
/// This is separate mostly so the unit tests can get to it.
/// </remarks>
public void SetupMail(EntityUid uid, SectorMailComponent component, MailRecipient recipient) // Frontier: MailTeleporterComponent<SectorMailComponent
{
var mailComp = EnsureComp<MailComponent>(uid);
var container = _containerSystem.EnsureContainer<Container>(uid, "contents");
foreach (var entity in EntitySpawnCollection.GetSpawns(mailComp.Contents, _random).Select(item => EntityManager.SpawnEntity(item, Transform(uid).Coordinates)))
{
if (!_containerSystem.Insert(entity, container))
{
_sawmill.Error($"Can't insert {ToPrettyString(entity)} into new mail delivery {ToPrettyString(uid)}! Deleting it.");
QueueDel(entity);
}
else if (!mailComp.IsFragile && IsEntityFragile(entity, component.FragileDamageThreshold))
{
mailComp.IsFragile = true;
}
}
if (_random.Prob(component.PriorityChance))
mailComp.IsPriority = true;
// This needs to override both the random probability and the
// entity prototype, so this is fine.
if (!recipient.MayReceivePriorityMail)
mailComp.IsPriority = false;
mailComp.RecipientJob = recipient.Job;
mailComp.Recipient = recipient.Name;
mailComp.RecipientStation = recipient.Ship; // Frontier
// Frontier: Large mail bonus
var mailEntityStrings = mailComp.IsLarge ? MailConstants.MailLarge : MailConstants.Mail;
if (mailComp.IsLarge)
{
mailComp.Bounty += component.LargeBonus;
//mailComp.Penalty += component.LargeMalus; // Frontier - Setting penalty to stay 0
}
// End Frontier
if (mailComp.IsFragile)
{
mailComp.Bounty += component.FragileBonus;
//mailComp.Penalty += component.FragileMalus; // Frontier - Setting penalty to stay 0
_appearanceSystem.SetData(uid, MailVisuals.IsFragile, true);
}
if (mailComp.IsPriority)
{
mailComp.Bounty += component.PriorityBonus;
//mailComp.Penalty += component.PriorityMalus; // Frontier - Setting penalty to stay 0
_appearanceSystem.SetData(uid, MailVisuals.IsPriority, true);
mailComp.PriorityCancelToken = new CancellationTokenSource();
Timer.Spawn((int)component.PriorityDuration.TotalMilliseconds,
() =>
{
if (!mailComp.IsProfitable) // Frontier: only penalize and adjust stats if profitable
return;
PenalizeStationFailedDelivery(uid, mailComp, "mail-penalty-expired"); // Frontier: penalize first
// DeltaV - Expired mail recorded to logistic stats
ExecuteForEachLogisticsStats((logisticStats) =>
{
_logisticsStatsSystem.AddExpiredMailLosses(logisticStats,
mailComp.Penalty);
});
},
mailComp.PriorityCancelToken.Token);
}
_appearanceSystem.SetData(uid, MailVisuals.JobIcon, recipient.JobIcon);
_metaDataSystem.SetEntityName(uid,
Loc.GetString(mailEntityStrings.NameAddressed, // Frontier: move constant to MailEntityString
("recipient", recipient.Name)));
var accessReader = EnsureComp<AccessReaderComponent>(uid);
// Frontier: TODO - should this be removed for Frontier?
foreach (var access in recipient.AccessTags)
{
accessReader.AccessLists.Add([access]);
}
}
/// <summary>
/// Return the parcels waiting for delivery.
/// </summary>
/// <param name="uid">The mail teleporter to check.</param>
private List<EntityUid> GetUndeliveredParcels(EntityUid uid)
{
// An alternative solution would be to keep a list of the unopened
// parcels spawned by the teleporter and see if they're not carried
// by someone, but this is simple, and simple is good.
var coordinates = Transform(uid).Coordinates;
const LookupFlags lookupFlags = LookupFlags.Dynamic | LookupFlags.Sundries;
var entitiesInTile = _lookup.GetEntitiesIntersecting(coordinates, lookupFlags);
return entitiesInTile.Where(HasComp<MailComponent>).ToList();
}
/// <summary>
/// Return how many parcels are waiting for delivery.
/// </summary>
/// <param name="uid">The mail teleporter to check.</param>
private uint GetUndeliveredParcelCount(EntityUid uid)
{
return (uint)GetUndeliveredParcels(uid).Count;
}
/// <summary>
/// Try to match a mail receiver to a mail teleporter.
/// </summary>
public bool TryGetMailTeleporterForReceiver(EntityUid receiverUid, [NotNullWhen(true)] out MailTeleporterComponent? teleporterComponent, [NotNullWhen(true)] out EntityUid? teleporterUid)
{
var query = EntityQueryEnumerator<MailTeleporterComponent>();
//var receiverStation = _stationSystem.GetOwningStation(receiverUid); // Frontier: skip station checks
while (query.MoveNext(out var uid, out var mailTeleporter))
{
// Frontier: skip station checks, ensure teleporter is powered
// var teleporterStation = _stationSystem.GetOwningStation(uid);
// if (receiverStation != teleporterStation)
// continue;
if (!_powerReceiver.IsPowered(uid))
continue;
// End Frontier
teleporterComponent = mailTeleporter;
teleporterUid = uid;
return true;
}
teleporterComponent = null;
teleporterUid = null;
return false;
}
/// <summary>
/// Try to construct a recipient struct for a mail parcel based on a receiver.
/// </summary>
public bool TryGetMailRecipientForReceiver(EntityUid receiverUid, [NotNullWhen(true)] out MailRecipient? recipient)
{
recipient = null; // Frontier
if (_idCardSystem.TryFindIdCard(receiverUid, out var idCard)
&& TryComp<AccessComponent>(idCard.Owner, out var access)
&& idCard.Comp.FullName != null)
{
// Frontier: get name of station recipient is on, check recipient isn't SSD
string stationName;
if (_stationSystem.GetOwningStation(receiverUid) is { Valid: true } station
&& TryComp<StationDataComponent>(station, out var stationData)
&& _stationSystem.GetLargestGrid(stationData) is { Valid: true } stationGrid
&& TryName(stationGrid, out var gridName)
&& gridName != null)
{
stationName = gridName;
}
else
{
stationName = "Unknown";
}
// Mail recipients requires a connected player
if (!_player.TryGetSessionByEntity(receiverUid, out var session)
|| session.State.Status != SessionStatus.InGame)
return false;
// Antagonists (pirates and the like) don't get mail.
if (HasComp<MailDisabledComponent>(receiverUid))
return false;
// End Frontier
var accessTags = access.Tags;
//var mayReceivePriorityMail = !(_mindSystem.GetMind(receiverUid) == null);
recipient = new MailRecipient(
idCard.Comp.FullName,
idCard.Comp.LocalizedJobTitle ?? idCard.Comp.JobTitle ?? "Unknown",
idCard.Comp.JobIcon,
accessTags,
true, // Frontier: all recipients can receive priority mail
stationName); // Frontier: add stationName
return true;
}
return false;
}
/// <summary>
/// Get the list of valid mail recipients for a mail teleporter.
/// </summary>
private List<MailRecipient> GetMailRecipientCandidates() // Frontier: remove EntityUid arg
{
var candidateList = new List<MailRecipient>();
var query = EntityQueryEnumerator<MailReceiverComponent>();
//var teleporterStation = _stationSystem.GetOwningStation(uid); // Frontier: unnecessary
while (query.MoveNext(out var receiverUid, out _))
{
var location = Transform(receiverUid);
// Frontier: sector-wide mail
// var receiverStation = _stationSystem.GetOwningStation(receiverUid);
// if (receiverStation != teleporterStation)
// continue;
// Are you on expedition or in FTL? No mail for you.
if (location.MapID != Transform(receiverUid).MapID)
continue;
// Is this player displaying as SSD? If so, skip 'em.
if (TryComp(receiverUid, out SSDIndicatorComponent? ssd) && ssd.IsSSD)
continue;
// End Frontier
if (TryGetMailRecipientForReceiver(receiverUid, out var recipient))
candidateList.Add(recipient.Value);
}
return candidateList;
}
// Frontier: sector-wide mail
sealed class MailTeleporterSpawnData(Entity<MailTeleporterComponent> entity)
{
public Entity<MailTeleporterComponent> Entity = entity;
public bool HadMail = false;
}
/// <summary>
/// Handle the spawning of all the mail for a mail teleporter.
/// </summary>
private void SpawnMail(SectorMailComponent component)
{
// Get list of valid teleporters.
List<MailTeleporterSpawnData> validTeleporters = new();
var teleporterQuery = EntityQueryEnumerator<MailTeleporterComponent>();
while (teleporterQuery.MoveNext(out var uid, out var mailTeleporter))
{
if (_powerReceiver.IsPowered(uid)
&& GetUndeliveredParcelCount(uid) < mailTeleporter.MaximumUndeliveredParcels)
{
validTeleporters.Add(new MailTeleporterSpawnData((uid, mailTeleporter)));
}
}
// If list of teleporters is empty, return.
if (validTeleporters.Count <= 0)
{
_sawmill.Info("List of valid mail teleporters was empty!");
return;
}
var candidateList = GetMailRecipientCandidates();
if (candidateList.Count <= 0)
{
_sawmill.Info("List of mail candidates was empty!");
return;
}
if (!_prototypeManager.TryIndex<MailDeliveryPoolPrototype>(component.MailPool, out var pool))
{
_sawmill.Error($"Can't find MailPool {component.MailPool}!");
return;
}
var deliveryCount = component.MinimumDeliveriesPerTeleport + candidateList.Count / component.CandidatesPerDelivery;
for (var i = 0; i < deliveryCount; i++)
{
var candidate = _random.Pick(candidateList);
var possibleParcels = new Dictionary<string, float>(pool.Everyone);
if (TryMatchJobTitleToPrototype(candidate.Job, out var jobPrototype)
&& pool.Jobs.TryGetValue(jobPrototype.ID, out var jobParcels))
{
possibleParcels = possibleParcels
.Concat(jobParcels)
.GroupBy(g => g.Key)
.ToDictionary(pair => pair.Key, pair => pair.First().Value);
}
if (TryMatchJobTitleToDepartment(candidate.Job, out var department)
&& pool.Departments.TryGetValue(department, out var departmentParcels))
{
possibleParcels = possibleParcels
.Concat(departmentParcels)
.GroupBy(g => g.Key)
.ToDictionary(pair => pair.Key, pair => pair.First().Value);
}
var accumulated = 0f;
var randomPoint = _random.NextFloat(possibleParcels.Values.Sum());
string? chosenParcel = null;
foreach (var parcel in possibleParcels)
{
accumulated += parcel.Value;
if (!(accumulated >= randomPoint))
continue;
chosenParcel = parcel.Key;
break;
}
if (chosenParcel == null)
{
_sawmill.Error($"MailSystem wasn't able to find a deliverable parcel for {candidate.Name}, {candidate.Job}!");
return;
}
var index = _random.Next(validTeleporters.Count);
var coordinates = Transform(validTeleporters[index].Entity).Coordinates;
var mail = EntityManager.SpawnEntity(chosenParcel, coordinates);
SetupMail(mail, component, candidate);
validTeleporters[index].HadMail = true;
_tagSystem.AddTag(mail, MailTag); // Frontier
}
for (int i = 0; i < validTeleporters.Count; i++)
{
// Remove queued contents (e.g. from admemes)
if (_containerSystem.TryGetContainer(validTeleporters[i].Entity, "queued", out var queued))
validTeleporters[i].HadMail |= _containerSystem.EmptyContainer(queued).Count > 0;
if (validTeleporters[i].HadMail)
_audioSystem.PlayPvs(validTeleporters[i].Entity.Comp.TeleportSound, validTeleporters[i].Entity);
}
}
// End Frontier: sector-wide mail
private void OpenMail(EntityUid uid, MailComponent? component = null, EntityUid? user = null)
{
if (!Resolve(uid, ref component))
return;
_audioSystem.PlayPvs(component.OpenSound, uid);
if (user != null)
_handsSystem.TryDrop((EntityUid)user);
if (!_containerSystem.TryGetContainer(uid, "contents", out var contents))
{
// I silenced this error because it fails non deterministically in tests and doesn't seem to effect anything else.
// _sawmill.Error($"Mail {ToPrettyString(uid)} was missing contents container!");
return;
}
foreach (var entity in contents.ContainedEntities.ToArray())
{
_handsSystem.PickupOrDrop(user, entity);
}
_tagSystem.AddTag(uid, TrashTag);
_tagSystem.AddTag(uid, RecyclableTag);
component.IsEnabled = false;
UpdateMailTrashState(uid, true);
}
private void UpdateAntiTamperVisuals(EntityUid uid, bool isLocked)
{
_appearanceSystem.SetData(uid, MailVisuals.IsLocked, isLocked);
}
private void UpdateMailTrashState(EntityUid uid, bool isTrash)
{
_appearanceSystem.SetData(uid, MailVisuals.IsTrash, isTrash);
}
// DeltaV - Helper function that executes for each StationLogisticsStatsComponent
// For updating MailMetrics stats
private void ExecuteForEachLogisticsStats(Action<SectorLogisticStatsComponent> action)
{
// Frontier: use service entity - there should be only one
if (TryComp(_sectorService.GetServiceEntity(), out SectorLogisticStatsComponent? logisticStats))
action(logisticStats);
// End Frontier
}
}
public struct MailRecipient(
string name,
string job,
string jobIcon,
HashSet<ProtoId<AccessLevelPrototype>> accessTags,
bool mayReceivePriorityMail,
string ship) // Frontier: add ship
{
public readonly string Name = name;
public readonly string Job = job;
public readonly string JobIcon = jobIcon;
public readonly HashSet<ProtoId<AccessLevelPrototype>> AccessTags = accessTags;
public readonly bool MayReceivePriorityMail = mayReceivePriorityMail;
public readonly string Ship = ship; // Frontier
}
}