6
2026-01-24 12:49:55 +03:00

34 lines
1.2 KiB
C#

using Content.Server.Temperature.Components;
using Content.Shared.IdentityManagement;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Popups;
using Content.Shared.Damage.Components;
namespace Content.Server._Goobstation.Temperature;
public sealed class KillOnOverheatSystem : EntitySystem
{
[Dependency] private readonly MobStateSystem _mob = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<KillOnOverheatComponent, TemperatureComponent, MobStateComponent>();
while (query.MoveNext(out var uid, out var comp, out var temp, out var mob))
{
if (mob.CurrentState == MobState.Dead
|| temp.CurrentTemperature < comp.OverheatThreshold
|| HasComp<GodmodeComponent>(uid))
continue;
var msg = Loc.GetString(comp.OverheatPopup, ("name", Identity.Name(uid, EntityManager)));
_popup.PopupEntity(msg, uid, PopupType.LargeCaution);
_mob.ChangeMobState(uid, MobState.Dead, mob);
}
}
}