33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
namespace Content.Server._NF.Cargo.Components;
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/// <summary>
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/// This is used for calculating the price of mobs.
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/// </summary>
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[RegisterComponent]
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public sealed partial class MobPriceComponent : Component
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{
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/// <summary>
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/// How much of a penalty per part there should be. This is a multiplier for a multiplier, the penalty for each body part is calculated from the total number of slots, and then multiplied by this.
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/// </summary>
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[DataField]
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public double MissingBodyPartPenalty = 1.0f;
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/// <summary>
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/// The base price this mob should fetch.
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/// </summary>
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[DataField(required: true)]
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public double Price;
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/// <summary>
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/// The percentage of the actual price that should be granted should the appraised mob be dead.
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/// </summary>
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[DataField]
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public double DeathPenalty = 0.2f;
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/// <summary>
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/// The percentage of the actual price that should be granted should the appraised mob be lab grown calc added after DeathPenalty, will use tag "LabGrown".
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/// </summary>
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[DataField]
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public double LabGrownPenalty = 0.2f;
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}
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