129 lines
5.0 KiB
C#
129 lines
5.0 KiB
C#
using System.Linq;
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using Content.Server._NF.Cargo.Components;
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using Content.Server.Construction;
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using Content.Server.Power.Components;
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using Content.Shared._NF.Cargo.Components;
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using Content.Shared.Cargo;
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using Content.Shared.DeviceLinking;
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using Content.Shared.Power;
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using Robust.Shared.Audio;
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using Robust.Shared.Utility;
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namespace Content.Server._NF.Cargo.Systems;
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public sealed partial class NFCargoSystem
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{
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private void InitializeTelepad()
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{
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SubscribeLocalEvent<NFCargoTelepadComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<NFCargoTelepadComponent, RefreshPartsEvent>(OnRefreshParts);
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SubscribeLocalEvent<NFCargoTelepadComponent, UpgradeExamineEvent>(OnUpgradeExamine);
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SubscribeLocalEvent<NFCargoTelepadComponent, PowerChangedEvent>(OnTelepadPowerChange);
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// Shouldn't need re-anchored event
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SubscribeLocalEvent<NFCargoTelepadComponent, AnchorStateChangedEvent>(OnTelepadAnchorChange);
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}
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private void UpdateTelepad(float frameTime)
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{
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var query = EntityQueryEnumerator<NFCargoTelepadComponent>();
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while (query.MoveNext(out var uid, out var comp))
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{
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// Don't EntityQuery for it as it's not required.
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TryComp<AppearanceComponent>(uid, out var appearance);
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if (comp.CurrentState == CargoTelepadState.Unpowered)
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{
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comp.CurrentState = CargoTelepadState.Idle;
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_appearance.SetData(uid, CargoTelepadVisuals.State, CargoTelepadState.Idle, appearance);
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comp.Accumulator = comp.Delay;
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continue;
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}
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if (!TryComp<DeviceLinkSinkComponent>(uid, out var sinkComponent) ||
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sinkComponent.LinkedSources.FirstOrNull() is not { } console ||
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!HasComp<NFCargoOrderConsoleComponent>(console))
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{
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comp.Accumulator = comp.Delay;
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continue;
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}
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comp.Accumulator -= frameTime;
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// Uhh listen teleporting takes time and I just want the 1 float.
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if (comp.Accumulator > 0f)
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{
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comp.CurrentState = CargoTelepadState.Idle;
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_appearance.SetData(uid, CargoTelepadVisuals.State, CargoTelepadState.Idle, appearance);
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continue;
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}
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var station = _station.GetOwningStation(console);
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if (!TryComp<NFStationCargoOrderDatabaseComponent>(station, out var orderDatabase) ||
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orderDatabase.Orders.Count == 0)
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{
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comp.Accumulator += comp.Delay;
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continue;
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}
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// Frontier - This makes sure telepads spawn goods of linked computers only. //TODO: FIx This Again
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List<NetEntity> consoleUidList = sinkComponent.LinkedSources.Select(item => EntityManager.GetNetEntity(item)).ToList();
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var xform = Transform(uid);
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if (FulfillNextOrder(consoleUidList, orderDatabase, xform.Coordinates, comp.PrinterOutput))
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{
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_audio.PlayPvs(_audio.ResolveSound(comp.TeleportSound), uid, AudioParams.Default.WithVolume(-8f));
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UpdateOrders(station.Value); // Frontier
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comp.CurrentState = CargoTelepadState.Teleporting;
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_appearance.SetData(uid, CargoTelepadVisuals.State, CargoTelepadState.Teleporting, appearance);
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}
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comp.Accumulator += comp.Delay;
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}
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}
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private void OnInit(Entity<NFCargoTelepadComponent> ent, ref ComponentInit args)
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{
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_linker.EnsureSinkPorts(ent, ent.Comp.ReceiverPort);
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}
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private void OnRefreshParts(Entity<NFCargoTelepadComponent> ent, ref RefreshPartsEvent args)
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{
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var rating = args.PartRatings[ent.Comp.MachinePartTeleportDelay] - 1;
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ent.Comp.Delay = ent.Comp.BaseDelay * MathF.Pow(ent.Comp.PartRatingTeleportDelay, rating);
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}
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private void OnUpgradeExamine(Entity<NFCargoTelepadComponent> ent, ref UpgradeExamineEvent args)
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{
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args.AddPercentageUpgrade("cargo-telepad-delay-upgrade", ent.Comp.Delay / ent.Comp.BaseDelay);
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}
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private void SetEnabled(Entity<NFCargoTelepadComponent> ent, ApcPowerReceiverComponent? receiver = null,
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TransformComponent? xform = null)
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{
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// False due to AllCompsOneEntity test where they may not have the powerreceiver.
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if (!Resolve(ent, ref receiver, ref xform, false))
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return;
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var disabled = !receiver.Powered || !xform.Anchored;
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// Setting idle state should be handled by Update();
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if (disabled)
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return;
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TryComp<AppearanceComponent>(ent, out var appearance);
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ent.Comp.CurrentState = CargoTelepadState.Unpowered;
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_appearance.SetData(ent, CargoTelepadVisuals.State, CargoTelepadState.Unpowered, appearance);
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}
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private void OnTelepadPowerChange(Entity<NFCargoTelepadComponent> ent, ref PowerChangedEvent args)
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{
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SetEnabled(ent);
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}
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private void OnTelepadAnchorChange(Entity<NFCargoTelepadComponent> ent, ref AnchorStateChangedEvent args)
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{
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SetEnabled(ent);
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}
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}
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