6
2026-01-24 12:49:55 +03:00

129 lines
5.0 KiB
C#

using System.Linq;
using Content.Server._NF.Cargo.Components;
using Content.Server.Construction;
using Content.Server.Power.Components;
using Content.Shared._NF.Cargo.Components;
using Content.Shared.Cargo;
using Content.Shared.DeviceLinking;
using Content.Shared.Power;
using Robust.Shared.Audio;
using Robust.Shared.Utility;
namespace Content.Server._NF.Cargo.Systems;
public sealed partial class NFCargoSystem
{
private void InitializeTelepad()
{
SubscribeLocalEvent<NFCargoTelepadComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<NFCargoTelepadComponent, RefreshPartsEvent>(OnRefreshParts);
SubscribeLocalEvent<NFCargoTelepadComponent, UpgradeExamineEvent>(OnUpgradeExamine);
SubscribeLocalEvent<NFCargoTelepadComponent, PowerChangedEvent>(OnTelepadPowerChange);
// Shouldn't need re-anchored event
SubscribeLocalEvent<NFCargoTelepadComponent, AnchorStateChangedEvent>(OnTelepadAnchorChange);
}
private void UpdateTelepad(float frameTime)
{
var query = EntityQueryEnumerator<NFCargoTelepadComponent>();
while (query.MoveNext(out var uid, out var comp))
{
// Don't EntityQuery for it as it's not required.
TryComp<AppearanceComponent>(uid, out var appearance);
if (comp.CurrentState == CargoTelepadState.Unpowered)
{
comp.CurrentState = CargoTelepadState.Idle;
_appearance.SetData(uid, CargoTelepadVisuals.State, CargoTelepadState.Idle, appearance);
comp.Accumulator = comp.Delay;
continue;
}
if (!TryComp<DeviceLinkSinkComponent>(uid, out var sinkComponent) ||
sinkComponent.LinkedSources.FirstOrNull() is not { } console ||
!HasComp<NFCargoOrderConsoleComponent>(console))
{
comp.Accumulator = comp.Delay;
continue;
}
comp.Accumulator -= frameTime;
// Uhh listen teleporting takes time and I just want the 1 float.
if (comp.Accumulator > 0f)
{
comp.CurrentState = CargoTelepadState.Idle;
_appearance.SetData(uid, CargoTelepadVisuals.State, CargoTelepadState.Idle, appearance);
continue;
}
var station = _station.GetOwningStation(console);
if (!TryComp<NFStationCargoOrderDatabaseComponent>(station, out var orderDatabase) ||
orderDatabase.Orders.Count == 0)
{
comp.Accumulator += comp.Delay;
continue;
}
// Frontier - This makes sure telepads spawn goods of linked computers only. //TODO: FIx This Again
List<NetEntity> consoleUidList = sinkComponent.LinkedSources.Select(item => EntityManager.GetNetEntity(item)).ToList();
var xform = Transform(uid);
if (FulfillNextOrder(consoleUidList, orderDatabase, xform.Coordinates, comp.PrinterOutput))
{
_audio.PlayPvs(_audio.ResolveSound(comp.TeleportSound), uid, AudioParams.Default.WithVolume(-8f));
UpdateOrders(station.Value); // Frontier
comp.CurrentState = CargoTelepadState.Teleporting;
_appearance.SetData(uid, CargoTelepadVisuals.State, CargoTelepadState.Teleporting, appearance);
}
comp.Accumulator += comp.Delay;
}
}
private void OnInit(Entity<NFCargoTelepadComponent> ent, ref ComponentInit args)
{
_linker.EnsureSinkPorts(ent, ent.Comp.ReceiverPort);
}
private void OnRefreshParts(Entity<NFCargoTelepadComponent> ent, ref RefreshPartsEvent args)
{
var rating = args.PartRatings[ent.Comp.MachinePartTeleportDelay] - 1;
ent.Comp.Delay = ent.Comp.BaseDelay * MathF.Pow(ent.Comp.PartRatingTeleportDelay, rating);
}
private void OnUpgradeExamine(Entity<NFCargoTelepadComponent> ent, ref UpgradeExamineEvent args)
{
args.AddPercentageUpgrade("cargo-telepad-delay-upgrade", ent.Comp.Delay / ent.Comp.BaseDelay);
}
private void SetEnabled(Entity<NFCargoTelepadComponent> ent, ApcPowerReceiverComponent? receiver = null,
TransformComponent? xform = null)
{
// False due to AllCompsOneEntity test where they may not have the powerreceiver.
if (!Resolve(ent, ref receiver, ref xform, false))
return;
var disabled = !receiver.Powered || !xform.Anchored;
// Setting idle state should be handled by Update();
if (disabled)
return;
TryComp<AppearanceComponent>(ent, out var appearance);
ent.Comp.CurrentState = CargoTelepadState.Unpowered;
_appearance.SetData(ent, CargoTelepadVisuals.State, CargoTelepadState.Unpowered, appearance);
}
private void OnTelepadPowerChange(Entity<NFCargoTelepadComponent> ent, ref PowerChangedEvent args)
{
SetEnabled(ent);
}
private void OnTelepadAnchorChange(Entity<NFCargoTelepadComponent> ent, ref AnchorStateChangedEvent args)
{
SetEnabled(ent);
}
}