6
2026-01-24 12:49:55 +03:00

234 lines
9.4 KiB
C#

using Content.Server.Materials;
using Content.Server.NodeContainer.EntitySystems;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Server.Power.Nodes;
using Content.Shared._NF.Manufacturing;
using Content.Shared._NF.Manufacturing.Components;
using Content.Shared._NF.Manufacturing.EntitySystems;
using Content.Shared._NF.Power;
using Content.Shared.Examine;
using Content.Shared.Materials;
using Content.Shared.NodeContainer;
using Content.Shared.Power;
using Content.Shared.UserInterface;
using Robust.Server.GameObjects;
using Robust.Shared.Timing;
namespace Content.Server._NF.Manufacturing.EntitySystems;
/// <inheritdoc/>
public sealed partial class EntitySpawnPowerConsumerSystem : SharedEntitySpawnPowerConsumerSystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly AppearanceSystem _appearance = default!;
[Dependency] private readonly MaterialStorageSystem _materialStorage = default!;
[Dependency] private readonly NodeContainerSystem _node = default!;
[Dependency] private readonly NodeGroupSystem _nodeGroup = default!;
[Dependency] private readonly UserInterfaceSystem _ui = default!;
private EntityQuery<AppearanceComponent> _appearanceQuery;
public override void Initialize()
{
base.Initialize();
_appearanceQuery = GetEntityQuery<AppearanceComponent>();
UpdatesAfter.Add(typeof(PowerNetSystem));
SubscribeLocalEvent<EntitySpawnPowerConsumerComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<EntitySpawnPowerConsumerComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<EntitySpawnPowerConsumerComponent, AfterActivatableUIOpenEvent>(OnUIOpen);
SubscribeLocalEvent<EntitySpawnPowerConsumerComponent, MaterialEntityInsertedEvent>(OnMaterialInserted);
Subs.BuiEvents<EntitySpawnPowerConsumerComponent>(
AdjustablePowerDrawUiKey.Key,
subs =>
{
subs.Event<AdjustablePowerDrawSetEnabledMessage>(HandleSetEnabled);
subs.Event<AdjustablePowerDrawSetLoadMessage>(HandleSetLoad);
});
}
private void OnMapInit(Entity<EntitySpawnPowerConsumerComponent> ent, ref MapInitEvent args)
{
ent.Comp.NextSpawnCheck = _timing.CurTime + ent.Comp.SpawnCheckPeriod;
if (TryComp(ent, out PowerConsumerComponent? power))
power.DrawRate = Math.Clamp(power.DrawRate, ent.Comp.MinimumRequestablePower, ent.Comp.MaximumRequestablePower);
}
private void OnExamined(Entity<EntitySpawnPowerConsumerComponent> ent, ref ExaminedEvent args)
{
if (TryComp(ent, out PowerConsumerComponent? power))
{
args.PushMarkup(Loc.GetString("entity-spawn-power-consumer-examine", ("actual", power.ReceivedPower), ("requested", power.DrawRate)));
var powered = power.NetworkLoad.Enabled && power.NetworkLoad.ReceivingPower > 0;
args.PushMarkup(
Loc.GetString("power-receiver-component-on-examine-main",
("stateText", Loc.GetString(powered
? "power-receiver-component-on-examine-powered"
: "power-receiver-component-on-examine-unpowered"))
)
);
}
}
private void OnMaterialInserted(Entity<EntitySpawnPowerConsumerComponent> ent, ref MaterialEntityInsertedEvent args)
{
if (ent.Comp.Processing)
return;
TryConsumeResources(ent);
}
private void TryConsumeResources(Entity<EntitySpawnPowerConsumerComponent> ent)
{
if (ent.Comp.Material == null
|| ent.Comp.MaterialAmount <= 0
|| _materialStorage.TryChangeMaterialAmount(ent, ent.Comp.Material, -ent.Comp.MaterialAmount))
{
ent.Comp.Processing = true;
}
}
public override void Update(float frameTime)
{
var query = EntityQueryEnumerator<EntitySpawnPowerConsumerComponent, PowerConsumerComponent>();
while (query.MoveNext(out var uid, out var spawn, out var power))
{
if (spawn.Processing && power.NetworkLoad.Enabled)
{
spawn.AccumulatedSpawnCheckEnergy += power.NetworkLoad.ReceivingPower * frameTime;
}
if (_timing.CurTime >= spawn.NextSpawnCheck)
{
spawn.NextSpawnCheck += spawn.SpawnCheckPeriod;
// Ensure accumulated energy is never infinite.
if (!float.IsFinite(spawn.AccumulatedEnergy) || !float.IsPositive(spawn.AccumulatedEnergy))
spawn.AccumulatedEnergy = 0;
// Adjust spawn check energy
if (float.IsFinite(spawn.AccumulatedSpawnCheckEnergy) && float.IsPositive(spawn.AccumulatedSpawnCheckEnergy))
{
float totalPeriodSeconds = (float)spawn.SpawnCheckPeriod.TotalSeconds;
var effectivePower = GetEffectivePower((uid, spawn), spawn.AccumulatedSpawnCheckEnergy / totalPeriodSeconds);
spawn.AccumulatedEnergy += effectivePower * totalPeriodSeconds;
}
spawn.AccumulatedSpawnCheckEnergy = 0.0f;
if (spawn.AccumulatedEnergy >= spawn.EnergyPerSpawn)
{
// End current run.
spawn.AccumulatedEnergy = 0;
spawn.Processing = false;
TrySpawnInContainer(spawn.Spawn, uid, spawn.SlotName, out _);
// Try to start next run.
TryConsumeResources((uid, spawn));
}
}
UpdateAppearance(uid, spawn, power);
}
}
/// <summary>
/// Gets the actual effective power in watts for some amount of input power.
/// No range check on power.
/// </summary>
/// <param name="power">Input power level, in watts.</param>
/// <returns>Effective power, in watts.</returns>
private float GetEffectivePower(Entity<EntitySpawnPowerConsumerComponent> ent, float power)
{
float actualPower;
if (power <= ent.Comp.LinearMaxValue)
actualPower = power;
else
actualPower = ent.Comp.LogarithmCoefficient * MathF.Pow(ent.Comp.LogarithmRateBase, MathF.Log10(power) - ent.Comp.LogarithmSubtrahend);
return MathF.Min(actualPower, ent.Comp.MaxEffectivePower);
}
/// <summary>
/// Gets the expected generation time for an object in seconds.
/// </summary>
/// <param name="power">Input power level, in watts</param>
/// <returns>Expected item generation time in seconds</returns>
public TimeSpan GetGenerationTime(Entity<EntitySpawnPowerConsumerComponent> ent, float power)
{
if (!float.IsFinite(power) || !float.IsPositive(power))
{
return TimeSpan.Zero;
}
power = GetEffectivePower(ent, power);
return TimeSpan.FromSeconds(ent.Comp.EnergyPerSpawn / power);
}
private void OnUIOpen(Entity<EntitySpawnPowerConsumerComponent> ent, ref AfterActivatableUIOpenEvent args)
{
if (TryComp(ent, out PowerConsumerComponent? power))
UpdateUI(ent, power);
}
private void HandleSetEnabled(Entity<EntitySpawnPowerConsumerComponent> ent, ref AdjustablePowerDrawSetEnabledMessage args)
{
if (TryComp(ent, out NodeContainerComponent? node) &&
_node.TryGetNode<CableDeviceNode>(node, ent.Comp.NodeName, out var deviceNode))
{
deviceNode.Enabled = args.On;
if (deviceNode.Enabled)
_nodeGroup.QueueReflood(deviceNode);
else
_nodeGroup.QueueNodeRemove(deviceNode);
if (TryComp(ent, out PowerConsumerComponent? power))
UpdateUI(ent, power);
}
}
private void HandleSetLoad(Entity<EntitySpawnPowerConsumerComponent> ent, ref AdjustablePowerDrawSetLoadMessage args)
{
if (args.Load >= 0 && TryComp(ent, out PowerConsumerComponent? power))
{
power.DrawRate = Math.Clamp(args.Load, ent.Comp.MinimumRequestablePower, ent.Comp.MaximumRequestablePower);
UpdateUI(ent, power);
}
}
private void UpdateUI(Entity<EntitySpawnPowerConsumerComponent> ent, PowerConsumerComponent power)
{
if (!_ui.IsUiOpen(ent.Owner, AdjustablePowerDrawUiKey.Key))
return;
bool nodeEnabled = false;
if (TryComp(ent, out NodeContainerComponent? node) &&
_node.TryGetNode<CableDeviceNode>(node, ent.Comp.NodeName, out var deviceNode))
{
nodeEnabled = deviceNode.Enabled;
}
_ui.SetUiState(
ent.Owner,
AdjustablePowerDrawUiKey.Key,
new AdjustablePowerDrawBuiState
{
On = nodeEnabled,
Load = power.DrawRate,
Text = Loc.GetString("entity-spawn-power-consumer-estimated-time", ("time", GetGenerationTime(ent, power.DrawRate)))
});
}
private void UpdateAppearance(EntityUid uid, EntitySpawnPowerConsumerComponent spawner, PowerConsumerComponent power)
{
if (_appearanceQuery.TryComp(uid, out var appearance))
{
_appearance.SetData(uid, PowerDeviceVisuals.Powered, power.NetworkLoad.Enabled && power.NetworkLoad.ReceivingPower > 0, appearance);
_appearance.SetData(uid, EntitySpawnMaterialVisuals.SufficientMaterial, spawner.Processing, appearance);
}
}
}