31 lines
1.1 KiB
C#
31 lines
1.1 KiB
C#
using Content.Server._NF.Pirate.Components;
|
|
using Content.Server.Antag;
|
|
using Content.Shared.Mind.Components;
|
|
using Robust.Server.Player;
|
|
|
|
namespace Content.Server._NF.Pirate.Systems;
|
|
|
|
// Rule-independent system that ensures if auto-pirates get added, the rules get set up properly.
|
|
public sealed class AutoPirateSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly AntagSelectionSystem _antag = default!;
|
|
[Dependency] private readonly IPlayerManager _player = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<AutoPirateComponent, MindAddedMessage>(OnMindAdded);
|
|
SubscribeLocalEvent<AutoPirateFirstMateComponent, MindAddedMessage>(OnMindAdded);
|
|
SubscribeLocalEvent<AutoPirateCaptainComponent, MindAddedMessage>(OnMindAdded);
|
|
}
|
|
|
|
private void OnMindAdded(EntityUid uid, Component _, MindAddedMessage args)
|
|
{
|
|
if (!_player.TryGetSessionById(args.Mind.Comp.UserId, out var session))
|
|
return;
|
|
|
|
_antag.ForceMakeAntag<AutoPirateComponent>(session, "NFPirate");
|
|
}
|
|
}
|