18 lines
507 B
C#
18 lines
507 B
C#
using Robust.Shared.Prototypes;
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namespace Content.Server._NF.Transfer.Components;
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/// <summary>
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/// Its not fancy but it works for an in-between animations used on
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/// hatching animation of the baby dragon
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/// </summary>
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[RegisterComponent]
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public sealed partial class TransferMindOnDespawnComponent : Component
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{
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/// <summary>
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/// The entity prototype to move the mind to after the animation.
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/// </summary>
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[DataField(required: true)]
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public EntProtoId EntityPrototype = default!;
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}
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