6
2026-01-24 12:49:55 +03:00

19 lines
599 B
C#

using Robust.Shared.Configuration;
namespace Content.Shared.CCVar;
public sealed partial class CCVars
{
/// <summary>
/// Whether or not world generation is enabled.
/// </summary>
public static readonly CVarDef<bool> WorldgenEnabled =
CVarDef.Create("worldgen.enabled", true, CVar.SERVERONLY); // Frontier: true
/// <summary>
/// The worldgen config to use.
/// </summary>
public static readonly CVarDef<string> WorldgenConfig =
CVarDef.Create("worldgen.worldgen_config", "NFDefault", CVar.SERVERONLY); // Frontier: Default<NFDefault
}