6
2026-01-24 12:49:55 +03:00

18 lines
550 B
C#

using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Cargo.Components;
/// <summary>
/// This is used for the price gun, which calculates the price of any object it appraises.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class PriceGunComponent : Component
{
/// <summary>
/// The sound that plays when the price gun appraises an object.
/// </summary>
[DataField]
public SoundSpecifier AppraisalSound = new SoundPathSpecifier("/Audio/Items/appraiser.ogg");
}