25 lines
786 B
C#
25 lines
786 B
C#
using Content.Shared.Construction.EntitySystems;
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using Content.Shared.Whitelist;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Construction.Components;
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/// <summary>
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/// Will not allow anchoring if there is an anchored item in the same tile that fails the <see cref="EntityWhitelist"/>.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(BlockAnchorOnSystem))]
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public sealed partial class BlockAnchorOnComponent : Component
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{
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/// <summary>
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/// If not null, entities that match this whitelist are allowed.
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/// </summary>
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[DataField]
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public EntityWhitelist? Whitelist;
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/// <summary>
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/// If not null, entities that match this blacklist are not allowed.
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/// </summary>
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[DataField]
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public EntityWhitelist? Blacklist;
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}
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