6
2026-01-24 12:49:55 +03:00

14 lines
366 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Containers.ItemSlots;
/// <summary>
/// Updates the relevant ItemSlots locks based on <see cref="LockComponent"/>
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class ItemSlotsLockComponent : Component
{
[DataField(required: true)]
public List<string> Slots = new();
}